Friday, 5 August 2022

Adventures in replays continue...

Following the F1 as any self-respecting motorsport fan should, my friend and I like to enjoy the same track that's being raced in one of the plethora of games that we own.

And so it passed that we raced Hungary in ACC, spoiler alert - the replay below isn't that.

But it's worth mentioning as ACC is the very best and worst game all at the same time...

The best bits...

  • Amazing handling and immersion
  • Easy tuning really, compared to many other games
  • Graphics are stunning
  • The online community is alive and well and quite active
  • Fully licensed cars
And the worst bits are all the same...
  • Handling that is on point, but my word it's picky
  • How hard, really, how hard would it be to do the fuel/lap thing in-game as a predicted laps value?
  • Graphics you need to borrow something from NASA to fully maximize
  • The online community is full of psychopaths
  • Cars are real mmkay... which means some are just faster than others, no matter what.

So it's a frustrating game to play online. For a long time I took the game seriously, played it, did the tuning and ran races, constantly getting upset by no mark torpedo driver who felt your car should be used as a breaking point. I left the game alone for a long time.

But last weekend (or so) we were talking about it and thought we may as well get back into racing there, and I'll confess I have a passion for Porsche Cup racing - and in that the game has the best content.

In preparation for a race at Hungary, which was upcoming, I decided to fire up ACC, but rather than race the proletariat I decided to race the AI, ranking scores be damned! - for those never playing this game, if someone punts you, you lose safety ratings or something. Only an issue if you want to move out of banger racing and into something more civilised. 

The choice, the new cup car at Donnington, a marvelous combination in anyone's eyes I think you'll agree.

As is the norm, recording HDR to youtube involves everything going crazy dark, however, as I realise now, I race ACC at "nearby nuclear strike" levels of brightness. Meh.

Behold...



And because you've read this far, and not really other reason, here's my current lock screen (you'll have read the previous post in which I talk about Brands)...



Friday, 27 May 2022

This is my lock screen

Most people treat their lock screen like it's the main entrance to the Louvre.

It isn't.

Anyway, why post? Because I do have an image on there that I like, but for a different reason, and no not some overcoming adversity in life way (still working on that), it's this...



I like it. 

I like it because this race typifies all that I am about sim racing...

  • It's at Brands Hatch, an iconic track that's made it to just about every racing game of note
  • Group C - and a healthy collection of them, I love Group C
  • A field that's bourne of questing the Internet to get them
  • Assetto Corsa, a game I don't think can be beaten really
and last and by no means least...
  • A race that I can achieve in, win even, but for the life of me I can't manage.
Which sums up sim racing for me. I come back to this race regularly but it's a challenge every time, and the car/track combination means that a 10+ lap race is tough to master.

I've managed 5th so far, the highest placed Porsche, so there's that, but certainly there's more, and that's so very frustrating.

Every time I see my lock screen I see this and am inspired!

Saturday, 23 April 2022

Breakpoint vs Wildlands

 On many levels, there is no contest. 

A shot of the Bolivian wilderness is the backdrop of my PS4 home screen after all. Going back to Wildlands is like going home, just with more cartels.

But Steve and I have been spending a bit of time in Breakpoint, culminating in a five-hour "where the hell did those last five hours go" session recently, it turns out it's not a bad game at all.

But it's not one to compare with Wildlands, they are very different games.

So let's do that anyway;


Environment

Wildlands is a vast 'Bolivian' map that looks spectacular and really is. Time and again as we traversed it in helicopters, cars and on foot we lamented that the game didn't make more use of it's environment. For example, as you move around you come across farms or villages, and some have no sicarios in them at all - they're just villages - but you imagine the awesome firefight you could have across the buildings, it would be awesome.

And the jungles, it's dense and would make for an excellent warfare area, but it's hardly ever you're fighting there.

Breakpoint is similar really. We notice there are less NPCs, so fewer cars and you can't spawn a helicopter. Often it's a case of hoofing it across the landscape until you find some motorbikes. This is an important point as it changes the dynamic of the game from mission-based to travel-based, remember that.

Hello from Bolivia

Shoot'n'loot

Wildlands is quite limited in this - there are a few weapons crates and a few more ingredients crates that help unlock more skills. It's totally feasible to collect them all (as we have).

As mentioned, Breakpoint is all about the loot. It's everywhere. It's a hosepipe down the throat compared to it's predecessor. Getting used to harvesting, crafting, upgrading and generally spending almost as much time in menus as in firefights has taken some getting used to.

But... once you get in the saddle it's not half bad. The trick has been to not sweat upgrading all the time, I mean, we do... but not at the cost of the game. It's a fine balance. One thing though. the food crafting... that's all too much, I'm sure we're missing some cool game dynamic, but what with breaking down guns and picking new skills... we're OK without.


Weapons

This is a hard comparison. In Wildlands we went from regular to advanced, or whatever it's called. At the higher levels it's one shot death and multi-shot to kill. Frankly, I don't enjoy it - the game should be balanced in terms of the effectiveness of weapons. Turning it back down a notch and it's all good.

My choice of weapons in Wildlands has been the same for some time, the DesertTech sniper and a Stoner LMG with silencer and short stock. Both have prodigious stopping power for sure. And I'll be honest taking the silencer off the LMG and opening up is very satisfying!

Breakpoint, hmmm. With the weapons leveling up all the time (with your xp, we think) the choice isn't so clear-cut. But I was using an AUG assault rifle with a grenade launcher, but then moved to a designated marksman rifle in recent gaming. For sure the stopping power isn't the same as Wildlands (it's lower), and it's a bit cheesy that a full .50cal anti-armor rifle can't take out a heavy in one shot, and certainly not a helicopter. Not the case in wildlands where you can drop a helicopter at hundreds of meters away.

Breakpoint does nail it with grenade and gatling damage though, these are deadly compared to Wildlands.


Story

Wildlands is easy, faction action until there's no more faction, pretty much. There's a plot, but it's all but transparent. To be honest, it's better for that. You can work your way through the game as you wish.

Breakpoint is similar in fact, you can work through various missions. But here in is probably the biggest bugbear of the game. There is so much going on in the mission board. Main stories, chapters, factions, and all sorts. It says it all that I have some fishing mission to complete, and it keeps popping up. This area of the game is completely over-engineered and if you get embroiled in managing your missions you'll not enjoy the game. Probably.


Helicopters, and all the other vehicles

Being able to call up just about any vehicle in Wildlands makes for a great game. But it also makes it an easy game. Playing three up one session we had a helicopter with gatling guns and a Unidad helicopter with rockets whilst Ghost #3 went in for the kill. There was no hope for the sicarios. 

It pains me to say this, but I think Breakpoint is better balanced here, finding helicopters is better than calling a delivery in - and overall they're better helos anyway.


So in summary...

  • Breakpoint is tailored for roaming over flying
  • Loot boxes are everywhere in Breakpoint
  • It's a lot harder to achieve kills in Breakpoint
  • Weapons are more complex to manage in Breakpoint
  • The mission board in Breakpoint is like the NY stock exchange in it's complexity.
  • There's less transport in Breakpoint

If you add all of the above up and try and play it like the mission focussed Wildlands with limited mucking about with weapons and no crafting - you're going to be very disappointed (we were).

If you play Breakpoint as a more free-roaming looting game, dare I say it more like a DayZ (it's not that by any stretch) approach you're going to enjoy it a lot more. Do all you can to avoid the mission media and plot lines and you'll have an excellent game.



Final word

It seems I like Breakpoint. I do, I really do. But Wildlands is the only game I completed, came back and played through some 80% with a friend... then continued and got all trophies, then continued (again!) and collected the remaining skill points and documents. And... Am still re-playing missions with a mate online. There's no other game, other than racing sims, that I've come back to so I can replay the same stuff again as much. 

Wildlands Vs. Breakpoint. No contest.


Edit: Final, final word

So we're now many hours into Breakpoint, and I think the critics may be wrong. Breakpoint is every bit as good as Wildlands, it's just not Wildlands. If you embrace the free-roaming in Breakpoint there is far more to see and do - one of our criticisms of Wildlands was that there was not much action across the map, only at bases. They've addressed this in Breakpoint - there are little groups of guys everywhere. 

I can see how casual gaming of Breakpoint lost favour though, you really do need to embrace the game and spend time in it. A cautionary note to those who seek reviews - look for folks with many hours on it, not a cursory 10 or less. It's not so much the depth of plot or gameplay, just the style takes time to sink in.

Not sure it's better than Wildlands, but there's room in my heart for both now for sure. Well done Breakpoint.


Saturday, 16 April 2022

The next game

We've been playing, neigh, living in Ghost Recon Wildlands of late. My only wish is that it's a 1:1 map of actual Bolivia, albeit I hope they have less of a drugs problem - which of course they would do now that we've laid waste to most of the Sicarios. 

And life after Bolivia? That seemed to be Breakpoint, but with so much more it's less of a game, to the point that it's really no fun at all, in no particular order:

  • The landscape is littered with loot boxes, that you need to open to gain the loot so...
  • You can craft weapon upgrades. Which you can also...
  • Buy in a store that is in some rebel base that's full of...
  • Dialogue that is never-ending, and...
  • An interface that is crazy busy.
All in all, Breakpoint took all the ingredients of every other online shooter and put them into one game, or tried to. It's terrible.

I sincerely recommend avoiding, go get Wildlands and be an operative in a vast map. Breakpoint is nice to look at, but to sum it up, it's trying too hard.

So what's next? I have a shortlist (with pricing at 16/April/22):

  1. Insurgency Sandstorm $63
  2. Tom Clancy's Rainbow Six Siege $?? (not available online)
  3. RAID: World War II $63
  4. Payday2 Crimewave Edition $24
  5. Strange Brigade $116
  6. Dead Island Definitive Collection $25
  7. Gen Zero $?? (not sure, already have it)
  8. Watch Dogs 2 $160
  9. Fallout 76 $54
Scroll to the bottom for my thoughts...

The case for any/all of the above, compared to Wildlands and Breakpoint as points of reference...

1. Insurgency Sandstorm
Pros: Looks amazing, not too complicated (no looting etc). Designed to be co-op.
Cons: Could be limited in playability - not sure if it's open map


2. Tom Clancy's Rainbow Six Siege
Pros:  Looks fantastic. A well-regarded game
Cons: Co-op, not sure how long the PVE is. A bit run & gun



3. RAID: World War II $63
Pros: Shoot and loot, but not in the loot box sense. This is kelly's heros in a game.
Cons: It's Payday2 reskinned to WW2, and three times the price...



4. Payday2 Crimewave Edition
Pros: A jolly romp designed for co-op.
Cons: Dated somewhat.



5. Strange Brigade
Pros: Something very different and actually quite interesting. Some puzzles etc.
Cons: Price, randomness for sure...



6. Dead Island Definitive Collection $25
Pros: Different for sure.
Cons: Zombie killing mostly (they're just sick people!)



7. Gen Zero $??
Pros: I enjoyed the open world'ness of it. Not an easy game.
Cons: A bit janky in its gameplay (the review below slams it, it's been updated since).



8. Watch Dogs 2 $160
Pros: Largely a current game. Much stealth.
Cons: Not a great genre, to be running around cities in stealth, a lot of gadgets to manage. That price...



9. Fallout 76 $54
Pros: A very big game indeed.
Cons: Not a quest game as such, more about survival.



My thoughts?

These are out:
  • Watch Dogs 2 is out, price and gameplay aren't doing it for me.
  • Strange Brigade - too soon to be tackling an odd game like this
These are the maybes:
  • TC's Rainbow Six Seige. If I can work out how to purchase it online - may be pricey though.
  • RAID WW2 - I do like this, but three times the prices of Payday 2!
  • Dead Island Definitive - I'd only play this co-op, but it's priced to play.
  • Fallout 76 - I do like the sound of this game to be honest, but it's a departure from what we play.

These I think are worth a go:
  • Payday 2 Definitive collection - designed to be co-op. Looks to be a lot of fun.
  • Gen Zero - I'd recommend this, though the bugs of multi-player are a bit worrying.
This though...
  • Insurgency Sandstorm - This looks awesome. 

Sunday, 10 April 2022

A long time ago in a galaxy far away....

 Well, not so much a galaxy, but certainly a different continent, and certainly a long time ago..


Below, cos you'll have looked already is the only remaining picture of my awesome (and second) BMW E30.

Behold the majesty...


No, it did not buff out.

What happened? Well... to quote one of the attending officers "Were you going too fast?" - Yes officer, if I'd been doing a pedestrian 4mph I'd have not punched through the telegraph pole, which you can see on the hill above. 

As a distant memory, it's all a bit hazy... but it was on the B4077, around about here.

I did have passengers, and whilst everyone was fine, there was some blood - from where the glass traveled through the cabin on one of the rolls.

I ended up closing the road, with an air ambulance on call. 

As we watched the car burn (they do occasionally catch fire, like in the movies), the fire and police had a hard time believing the four of us were OK and apart from some shock and a minor cut all good.

Would I do it again? In someone else's car maybe. But it's a helluva gamble to take.. you see what launched us over the wall and down the hill was a stump of a tree that was around 2metres across. 


Monday, 7 February 2022

Adventures in replays continue

 I'm practicing sharing my replays.

The last one, in Assetto Corsa, didn't go too well insofar as it recorded it in HDR, or rather didn't - it recorded HDR not in HDR. Or something. The upshot was 90's filter...

So a couple of nights ago I decided to try the same method with AMS2 - and pleasantly surprised with the results I am.

I thought I was recording in 720p, but this replay seems to be upscaling or whatever to 4k, which is what I play at anyway, certainly watching this at 1080p is great. I recommend it...

Until around lap 5 which is when I start to make mistakes. In my defense I never meant this race to be aired, it was late, real drivers don't get asked if they want a cup of tea, or a dog's nose in their thigh going into a bend... perhaps they should. Mind you, then I think they'd need to have damage turned off too, as I do (it's about the race, not the pits).

And on pits, I have mandatory pits turned on. Why? Because it introduces an element of suspense and strategy into the game. I pitted early to gain track time (no overtaking), but also, had no idea of my final win until lap 9.

So, Adelaide (RIP such good racing there) in Porsche Cup cars. With a few errors...




Monday, 31 January 2022

Addressing the missing

 As per my previous post, I miss GT5/6.

Well, the magic the internet has Deep Forest for Assetto Corsa, and with some tasty GT500 class cars I was able to recreate some great racing.

What I also recreated in the replay was HDR not transferring to MP4, consequently, I have period-correct image quality too.

Ah well, my care factor of the replay is zero, as the race was so much fun...





I miss this

 I don't miss GT Shart. I never got on with that game. 

But GT6 and GT5. Yes. So much yes.

I'm not sure if it was the (what I now realise was) relaxed yet predictable physics, the easy-to-make courses - GT5 and its Toscana tracks were great driving, or if it was the tuning of the cars that did it, but I loved it.

I think probably the cafe racer style is it - I certainly enjoyed tuning cars up to being race-ready, although on reflection you could tune any car to being pretty much the same handling with the same gear.

Still, the memory is good. GT7 won't feature on my radar though, I've become a PC snob and am shifting my PS4 capable wheel. If only they would port it to PC too - go on Sony, you know you want to! (and you'll corner the market too!)

Surprisingly good fun!

One of my favourite cars - quick too for it's class.

JDM Art

It was possible to have some excellent, unique cars.

We raced V8s in a class. 4 doors, V8 and wing. This was a winning car (Sometimes)

Tune. Everything


Saturday, 29 January 2022

And so it passes

 Today I listed my G29.

It's been a great wheel, but I've had my epic Fanatec for over a year now, so it's time to retire it, and by retiring it I mean sell it and pretty much for the price of the G29, shifter and stand buy a stop button for my current rig. Such is the scale of things.

A reminder of what it was...



Tidy unit


#Improved

To get it fit for sale there was a bit of work, not least as the potentiometer for the throttle wasn't really showing much potential for the future.

The lucky purchaser will have a unit that has:
  • A deep cleaned unit - I stripped it right back and blew out every cat hair I could find...
  • I even put dubbin on the leather wheel!
  • A replaced throttle with the clutch unit from a spare - this potentiometer does less work so lasts longer. I.e. refurbed the throttle.
  • Replaced cover - I had a spare, better condition one (one that I hadn't cut in half to get to the pots' to clean them*)
  • An upgraded shifter. It's not Fanatec, but it's a mile better than standard.
  • A cleaned Fanatec stand (still can't believe they put their name to it). I did remove the 'triangle' brace that was on it, though I might chuck that in once explained to the prospective purchaser.
And for all that, someone will hopefully enjoy sim racing just a little bit more.

*My not great potentiometer on the throttle used to flutter at full throttle, a quick blast of contact cleaner and it used to work for a few nights - to facilitate this I cut the back off the pedal casing, it looked ghetto but actually worked better. Not fit for sale though!

And what of the new rig, the one that's roughly 20x the price (OMG saying it like that!).

I re-did all the cabling, that's what. And whilst it doesn't make a great pic, it's far better now than it was...

A lot of cables. Not quite cablegore.

I also put blanking capping in all the channels that are likely to accumulate dust, and by dust I mean red wine when I knock over a full glass getting into the seat. Nothing to see here, move along...

And update time:

Gone...

$300 and that's a good deal for everyone actually.

I hope the two kids who've bought it enjoy it just as much as I did - they'll never know it's had upgraded springs I bet!

Tuesday, 12 October 2021

This is the most useless post ever

 


This is the QR Code for this page. Useless as you're already here.