Showing posts with label PS4. Show all posts
Showing posts with label PS4. Show all posts

Saturday, 23 April 2022

Breakpoint vs Wildlands

 On many levels, there is no contest. 

A shot of the Bolivian wilderness is the backdrop of my PS4 home screen after all. Going back to Wildlands is like going home, just with more cartels.

But Steve and I have been spending a bit of time in Breakpoint, culminating in a five-hour "where the hell did those last five hours go" session recently, it turns out it's not a bad game at all.

But it's not one to compare with Wildlands, they are very different games.

So let's do that anyway;


Environment

Wildlands is a vast 'Bolivian' map that looks spectacular and really is. Time and again as we traversed it in helicopters, cars and on foot we lamented that the game didn't make more use of it's environment. For example, as you move around you come across farms or villages, and some have no sicarios in them at all - they're just villages - but you imagine the awesome firefight you could have across the buildings, it would be awesome.

And the jungles, it's dense and would make for an excellent warfare area, but it's hardly ever you're fighting there.

Breakpoint is similar really. We notice there are less NPCs, so fewer cars and you can't spawn a helicopter. Often it's a case of hoofing it across the landscape until you find some motorbikes. This is an important point as it changes the dynamic of the game from mission-based to travel-based, remember that.

Hello from Bolivia

Shoot'n'loot

Wildlands is quite limited in this - there are a few weapons crates and a few more ingredients crates that help unlock more skills. It's totally feasible to collect them all (as we have).

As mentioned, Breakpoint is all about the loot. It's everywhere. It's a hosepipe down the throat compared to it's predecessor. Getting used to harvesting, crafting, upgrading and generally spending almost as much time in menus as in firefights has taken some getting used to.

But... once you get in the saddle it's not half bad. The trick has been to not sweat upgrading all the time, I mean, we do... but not at the cost of the game. It's a fine balance. One thing though. the food crafting... that's all too much, I'm sure we're missing some cool game dynamic, but what with breaking down guns and picking new skills... we're OK without.


Weapons

This is a hard comparison. In Wildlands we went from regular to advanced, or whatever it's called. At the higher levels it's one shot death and multi-shot to kill. Frankly, I don't enjoy it - the game should be balanced in terms of the effectiveness of weapons. Turning it back down a notch and it's all good.

My choice of weapons in Wildlands has been the same for some time, the DesertTech sniper and a Stoner LMG with silencer and short stock. Both have prodigious stopping power for sure. And I'll be honest taking the silencer off the LMG and opening up is very satisfying!

Breakpoint, hmmm. With the weapons leveling up all the time (with your xp, we think) the choice isn't so clear-cut. But I was using an AUG assault rifle with a grenade launcher, but then moved to a designated marksman rifle in recent gaming. For sure the stopping power isn't the same as Wildlands (it's lower), and it's a bit cheesy that a full .50cal anti-armor rifle can't take out a heavy in one shot, and certainly not a helicopter. Not the case in wildlands where you can drop a helicopter at hundreds of meters away.

Breakpoint does nail it with grenade and gatling damage though, these are deadly compared to Wildlands.


Story

Wildlands is easy, faction action until there's no more faction, pretty much. There's a plot, but it's all but transparent. To be honest, it's better for that. You can work your way through the game as you wish.

Breakpoint is similar in fact, you can work through various missions. But here in is probably the biggest bugbear of the game. There is so much going on in the mission board. Main stories, chapters, factions, and all sorts. It says it all that I have some fishing mission to complete, and it keeps popping up. This area of the game is completely over-engineered and if you get embroiled in managing your missions you'll not enjoy the game. Probably.


Helicopters, and all the other vehicles

Being able to call up just about any vehicle in Wildlands makes for a great game. But it also makes it an easy game. Playing three up one session we had a helicopter with gatling guns and a Unidad helicopter with rockets whilst Ghost #3 went in for the kill. There was no hope for the sicarios. 

It pains me to say this, but I think Breakpoint is better balanced here, finding helicopters is better than calling a delivery in - and overall they're better helos anyway.


So in summary...

  • Breakpoint is tailored for roaming over flying
  • Loot boxes are everywhere in Breakpoint
  • It's a lot harder to achieve kills in Breakpoint
  • Weapons are more complex to manage in Breakpoint
  • The mission board in Breakpoint is like the NY stock exchange in it's complexity.
  • There's less transport in Breakpoint

If you add all of the above up and try and play it like the mission focussed Wildlands with limited mucking about with weapons and no crafting - you're going to be very disappointed (we were).

If you play Breakpoint as a more free-roaming looting game, dare I say it more like a DayZ (it's not that by any stretch) approach you're going to enjoy it a lot more. Do all you can to avoid the mission media and plot lines and you'll have an excellent game.



Final word

It seems I like Breakpoint. I do, I really do. But Wildlands is the only game I completed, came back and played through some 80% with a friend... then continued and got all trophies, then continued (again!) and collected the remaining skill points and documents. And... Am still re-playing missions with a mate online. There's no other game, other than racing sims, that I've come back to so I can replay the same stuff again as much. 

Wildlands Vs. Breakpoint. No contest.


Edit: Final, final word

So we're now many hours into Breakpoint, and I think the critics may be wrong. Breakpoint is every bit as good as Wildlands, it's just not Wildlands. If you embrace the free-roaming in Breakpoint there is far more to see and do - one of our criticisms of Wildlands was that there was not much action across the map, only at bases. They've addressed this in Breakpoint - there are little groups of guys everywhere. 

I can see how casual gaming of Breakpoint lost favour though, you really do need to embrace the game and spend time in it. A cautionary note to those who seek reviews - look for folks with many hours on it, not a cursory 10 or less. It's not so much the depth of plot or gameplay, just the style takes time to sink in.

Not sure it's better than Wildlands, but there's room in my heart for both now for sure. Well done Breakpoint.


Saturday, 16 April 2022

The next game

We've been playing, neigh, living in Ghost Recon Wildlands of late. My only wish is that it's a 1:1 map of actual Bolivia, albeit I hope they have less of a drugs problem - which of course they would do now that we've laid waste to most of the Sicarios. 

And life after Bolivia? That seemed to be Breakpoint, but with so much more it's less of a game, to the point that it's really no fun at all, in no particular order:

  • The landscape is littered with loot boxes, that you need to open to gain the loot so...
  • You can craft weapon upgrades. Which you can also...
  • Buy in a store that is in some rebel base that's full of...
  • Dialogue that is never-ending, and...
  • An interface that is crazy busy.
All in all, Breakpoint took all the ingredients of every other online shooter and put them into one game, or tried to. It's terrible.

I sincerely recommend avoiding, go get Wildlands and be an operative in a vast map. Breakpoint is nice to look at, but to sum it up, it's trying too hard.

So what's next? I have a shortlist (with pricing at 16/April/22):

  1. Insurgency Sandstorm $63
  2. Tom Clancy's Rainbow Six Siege $?? (not available online)
  3. RAID: World War II $63
  4. Payday2 Crimewave Edition $24
  5. Strange Brigade $116
  6. Dead Island Definitive Collection $25
  7. Gen Zero $?? (not sure, already have it)
  8. Watch Dogs 2 $160
  9. Fallout 76 $54
Scroll to the bottom for my thoughts...

The case for any/all of the above, compared to Wildlands and Breakpoint as points of reference...

1. Insurgency Sandstorm
Pros: Looks amazing, not too complicated (no looting etc). Designed to be co-op.
Cons: Could be limited in playability - not sure if it's open map


2. Tom Clancy's Rainbow Six Siege
Pros:  Looks fantastic. A well-regarded game
Cons: Co-op, not sure how long the PVE is. A bit run & gun



3. RAID: World War II $63
Pros: Shoot and loot, but not in the loot box sense. This is kelly's heros in a game.
Cons: It's Payday2 reskinned to WW2, and three times the price...



4. Payday2 Crimewave Edition
Pros: A jolly romp designed for co-op.
Cons: Dated somewhat.



5. Strange Brigade
Pros: Something very different and actually quite interesting. Some puzzles etc.
Cons: Price, randomness for sure...



6. Dead Island Definitive Collection $25
Pros: Different for sure.
Cons: Zombie killing mostly (they're just sick people!)



7. Gen Zero $??
Pros: I enjoyed the open world'ness of it. Not an easy game.
Cons: A bit janky in its gameplay (the review below slams it, it's been updated since).



8. Watch Dogs 2 $160
Pros: Largely a current game. Much stealth.
Cons: Not a great genre, to be running around cities in stealth, a lot of gadgets to manage. That price...



9. Fallout 76 $54
Pros: A very big game indeed.
Cons: Not a quest game as such, more about survival.



My thoughts?

These are out:
  • Watch Dogs 2 is out, price and gameplay aren't doing it for me.
  • Strange Brigade - too soon to be tackling an odd game like this
These are the maybes:
  • TC's Rainbow Six Seige. If I can work out how to purchase it online - may be pricey though.
  • RAID WW2 - I do like this, but three times the prices of Payday 2!
  • Dead Island Definitive - I'd only play this co-op, but it's priced to play.
  • Fallout 76 - I do like the sound of this game to be honest, but it's a departure from what we play.

These I think are worth a go:
  • Payday 2 Definitive collection - designed to be co-op. Looks to be a lot of fun.
  • Gen Zero - I'd recommend this, though the bugs of multi-player are a bit worrying.
This though...
  • Insurgency Sandstorm - This looks awesome. 

Monday, 31 January 2022

I miss this

 I don't miss GT Shart. I never got on with that game. 

But GT6 and GT5. Yes. So much yes.

I'm not sure if it was the (what I now realise was) relaxed yet predictable physics, the easy-to-make courses - GT5 and its Toscana tracks were great driving, or if it was the tuning of the cars that did it, but I loved it.

I think probably the cafe racer style is it - I certainly enjoyed tuning cars up to being race-ready, although on reflection you could tune any car to being pretty much the same handling with the same gear.

Still, the memory is good. GT7 won't feature on my radar though, I've become a PC snob and am shifting my PS4 capable wheel. If only they would port it to PC too - go on Sony, you know you want to! (and you'll corner the market too!)

Surprisingly good fun!

One of my favourite cars - quick too for it's class.

JDM Art

It was possible to have some excellent, unique cars.

We raced V8s in a class. 4 doors, V8 and wing. This was a winning car (Sometimes)

Tune. Everything


Saturday, 29 January 2022

And so it passes

 Today I listed my G29.

It's been a great wheel, but I've had my epic Fanatec for over a year now, so it's time to retire it, and by retiring it I mean sell it and pretty much for the price of the G29, shifter and stand buy a stop button for my current rig. Such is the scale of things.

A reminder of what it was...



Tidy unit


#Improved

To get it fit for sale there was a bit of work, not least as the potentiometer for the throttle wasn't really showing much potential for the future.

The lucky purchaser will have a unit that has:
  • A deep cleaned unit - I stripped it right back and blew out every cat hair I could find...
  • I even put dubbin on the leather wheel!
  • A replaced throttle with the clutch unit from a spare - this potentiometer does less work so lasts longer. I.e. refurbed the throttle.
  • Replaced cover - I had a spare, better condition one (one that I hadn't cut in half to get to the pots' to clean them*)
  • An upgraded shifter. It's not Fanatec, but it's a mile better than standard.
  • A cleaned Fanatec stand (still can't believe they put their name to it). I did remove the 'triangle' brace that was on it, though I might chuck that in once explained to the prospective purchaser.
And for all that, someone will hopefully enjoy sim racing just a little bit more.

*My not great potentiometer on the throttle used to flutter at full throttle, a quick blast of contact cleaner and it used to work for a few nights - to facilitate this I cut the back off the pedal casing, it looked ghetto but actually worked better. Not fit for sale though!

And what of the new rig, the one that's roughly 20x the price (OMG saying it like that!).

I re-did all the cabling, that's what. And whilst it doesn't make a great pic, it's far better now than it was...

A lot of cables. Not quite cablegore.

I also put blanking capping in all the channels that are likely to accumulate dust, and by dust I mean red wine when I knock over a full glass getting into the seat. Nothing to see here, move along...

And update time:

Gone...

$300 and that's a good deal for everyone actually.

I hope the two kids who've bought it enjoy it just as much as I did - they'll never know it's had upgraded springs I bet!

Thursday, 9 September 2021

I made the news. Literally.

First off, points for counting the puns in that title. My finest work!

And the second bit of fine work would be an addition to a fine gentleman who records "let's play" sessions on Farm Sim 19.

Without getting too embroiled in my history and love of farming in general (and love of not having to do it, cos it's crazy hard work) I regularly watch a fellow, MrSealyP, play through various maps online.

It's very cathartic actually, he enjoys a chat and so along with some easy viewing, there's some easy listening...

But, high drama, an episode or so ago in the early stages of a new map he got his tractor stuck and said "that'll make the news"... and so it did.

Whilst I watched the rest of the episode I created a one-pager headlines page for the 'local rag' and submitted it to the channel's discord server.

And, I do feel privileged, it is featured in the next episode!

Behold:


I'm humbled and thrilled about this. Not sure I'll do another one, other than fake news (and there's enough of that) then there's not too much material. We'll see...

And in the meantime, here is the news!



Friday, 11 October 2019

(not sim) Mechanic

I bought  Mechanic Sim for the PS4.

Don't.

The problem and I do see it as a problem, is that to renovate a car involves hours of patience, sitting in the car imagining it running and eventually after hiding away in the garage from the family for many weeks (or more) finally rolling it out and taking it for a drive just far enough to justify your RACQ membership.

But it's rewarding - rewarding because you can touch it, smell it, and late at night when you sneak a snack taste it (burnt oil, not good mmkay).

Mechanic Sim takes away the emotional connection but leaves the hours of toil. There's also no satisfaction in finding that magnetic spark plug removal tool you thought you'd lost - no, it's replaced by pressing X to unbolt whatever you have to unbolt. And then that's it - you're undoing a myriad of bolts because someone has decided you should - not because there's some mechanical reason that makes it all work, someone has decided to make you do it all for the sake of doing it. Toil.

And I can tell you, having built an engine in-game, that once you've done it, you've bought all the parts, found out you've bought the wrong ones and gone at it again - you finally have an engine. And then, then... you realise you've built the wrong spec engine (there are many), this is the point you realise this is not a game it's a test of endurance.

I stuck with it though and built a car with a well-tuned engine, I even took it out for a drive. And of course it's not Sim Driver, it's Mechanic Sim. 30 seconds later I was over that too.

All up I've put in probably 3-4 hours on it, and I have a collection of cars to "do up" but I just can't find the desire to do so. Relegated to the uninstall list - and however cheap it is, it's not worth it. If you want to wrench, read on...

Making it real

What I have been doing in real land is spending a small fortune on cars. Nothing exciting, but the sine wave of service costs all lined up with the "fleet" which meant $1k for the Lexus, $1k for the Commodore and $1k for the MX5. Great.

But that's not mechanic stuff, other than funding their retirement, this is!


What's different? Well, there's new plugs, leads and coils is what. So now we're good for electrics for a bit I hope. We'll see!

But I want to build a car

And so I did. What I did was take two Meccano kits (dump truck and loader thing) and scratch built some sort of racecar. Overall it was a wholly satisfying experience actually, I built for around 30mins a day after dinner and it really exercised my mind. Sure I'd do it a bit different, but overall I'm happy. I might keep an eye out for more old kits in bargain shops in fact!


Work in progress


Not sure what formula


I do like the rear on it, a happy accident really


Fairly mean, if you skip the ultra wet weather tyres

Tuesday, 24 September 2019

Conflicted Rev

For its full title: Grid - the latest Grid, not the first Grid, or the Grid that's Autosport and being released on the Switch.

I can see why they're calling it "Grid" in fact.

Anyway, it's new, and it's out soon.

Other than Jimmy's dodgy sound issues in his voiceover, this is quite a respectable race:


 And so there it is. not bad. Certainly not a sim though, and I think I'm conflicted on this game...
  • Looks great
  • "200Mph" seriously?!
  • Close racing
  • Nemesis malarkey means insta crash maybe?
  • Good wheel support clearly
  • Physics are relaxed
I'm interested to see what an open-wheel car race looks like, drifting in an F1 car or similar would be a bad thing.
And in fact, what about fwd - TCR cars are in this game, which is awesome, but if they handle like a fake thing that'll be a shame, and same for V8s as they're in there too.

I'm concerned this game will become a "if only they did the handling right, the content is exceptional game" - and on that, enter GT Sport. I can't reconcile what I watch with what I experience, and I've certainly tried. The video below, a great race, and well commentated. But cars for me just don't handle like this, what's going wrong in my gaming life?!!?

Sunday, 8 September 2019

Four All! (see what I did there)

My love affair with Dirt4 continues, despite WRC8 being released soon - and that is better clearly, it's four more than Dirt4!

And I've done a cool thing, a stupid thing and a better thing. In that order.

The cool thing is that I've set up a club, only a few years late, but it's here on Dirt4.
And coolerer, I've set up a championship!


The stupid thing? I didn't set restart up, so I managed a DNF on the first stage and that's it for me. I'm relegated to Clark-of-the-course status and can only sit back and see if anyone joins it. Hint: you'll win.
Worse, as it was the inaugural event I put it over September pretty much in its entirety. Which means that I can't have another one on the go, it seems. And I can't cancel it either. Boo.

All is not lost though, as now we have a new championship! And its great, as it has both front and rear-wheel drive cars, and it also has two events each with 3 stages. So all up six stages with service stations, and crucially as it turns out, the ability to restart the entire event.


I am excited about this for sure - it'll be a good race I hope, and if it works, well we can have infinate championships by simply regenerating the tracks. At least until the servers are turned off anyway!


Tuesday, 27 August 2019

More more Four

And yet more of my career in Dirt4.
I'm not far off completing all the in-game career rally stuff, and I can see how others say that it's a short game. But... after that, I'll take the time to build a decent championship and see if can share it out with a mate or two. That would be awesome.
But in any case, enough cars and largely endless tracks means I'll be coming back to this game over time.
Happy days!


Friday, 14 June 2019

Own up, who did this...

Spoilers if you're playing Odyssey, but blimey this is an amusing bit of dialogue...


Probably not ideal to play at full volume in front of Gran...

Tuesday, 11 June 2019

More Four

Still can't recommend this game really. Still really enjoying it.

Much the same reason for both - the tracks aren't as exciting as perhaps any other game, you start to see repetition in sections, indeed in this video, there's an exact same over crest section, it's identical.
And that's part of the appeal, it's 9pm, I've got a report to write and in half an hour I don't want to have to think too hard, but still be a winner. This game is that thing - it's not too serious, not too hard and I know I'll enjoy Nicky's dulcet tones as he tells me to tight left opens...

Saturday, 1 June 2019

Beyond the digital gate


This channel is all about racing and slightly less so about racing games – mostly as I can’t afford the cars that I want or indeed the lifestyle that would allow me to drive said cars in a style I wish.
But today I thought I’d rattle through what probably takes up more time on my PlayStation than racing actually, and that’s RPG (no not Retail Price Guarantee), it’s the business of being someone else – and not Sir Stirling Moss – and going on grand adventures.

The common recipe for the below is:
  • Largely open world sandbox approach to gameplay
  • Graphically great – i.e. grand vistas, I like to explore worlds!
  • A patient plot, something I can come back to once tooled up
  • Chapters - with the above, I can complete a quest overnight.
  • Generally third person, and generally not weaponised in the traditional sense (i.e. Guns)
And so to a potted review of sorts, pull up a beer, sip a chair and we’ll begin.

Witcher 3
Old boy tooling around on a horse taking all that is unholey, and a redhead.
This by far is my “if I could have one game and replay it like it was new” game. 
The world is both huge and open, so much to see and do – the decent sized city you get into is just awesome. What’s more, it’s a game that traveling point to point is fun in too. Many times I jumped off my horse and just ran cross-country to my next destination, and that nearly always yielded a cool monster or similar to deal with.

The plot was something that was great, right up until the end. I’ll not spoil it but will say that the logic of how they converge a really well branched (and consequential) story into very few endpoints meant things got a bit clunky. I didn’t mind it but towards the end, my gaming nights were 80% cut scene as I recall.

Lots of folks don’t like the combat system. I wasn’t fazed and I don’t think that was because I’m a gaming demi-god (though I suppose that didn’t hurt) but more so I used a tried and tested, “get in hit monster xyz with powered up whatever and then step back out of range” – and this last point is I think how I survived many a battle.

Character-wise, this is a strength of this game. Not only is your character possessed of dry humor the interaction with other characters is executed really well - time and again. Meeting someone early in the game affects how things play out when you meet them later. Pro tip, being a murderous psychopath doesn't always play out for the best.
Did I mention it was beautiful? It really is. Oh and Gwent can poke off. I tried the in-game game and it’s not for me.



Horizon Zero Dawn
Amazonian chick finding herself, and a lot of loot, in a world that's managed to surpass charge cycles on batteries.
Originally when I saw this I thought it was more platform than RPG - reviews talked about it just being a loot trail. If that's the case then I guess I like loot trails!
Not sure if the world is bigger than Witcher3, I think it's certainly more varied. And as I think about it, I collected everything except some mugs in that game (yep, mugs). So a well-executed game too.
Graphically it's probably a notch up on Witcher3 thinking about it. Although the whole robot animal thing smacks of a dev team that couldn't nail animal motion so just went and made them not-real off the bat. 

Overall though the vista and fauna were great and a beautiful place to explore.
The plot wasn't the best really. Working towards a final boss, making it a bit platformy and really I think the story wasn't it's strongest thing, though the character development of the main character was great. Don't really recall any other characters in the game, so there's that.

A pleasure was exploring the abandoned cities - I'll skip past the realisation somewhere in the game that there's no way the cities and especially the rusty stuff would still be there after so many years exposed to the elements. Exploring live cities though, yeah not so much. Trying to recall why, and I think they were a bit of a non-event in this game. Pretty though!

Combat, a nice combination of melee, ranged and traps. It's very cool building up an environment that you fall back into when fighting a larger robot and the traps start go off. In that respect, it's a good game for the hunter aspect.
Overall, I think I sound negative to this game, I'm not as it was awesome, though I've not bought the add-on DLC, as I think I'm done with it as a game...



Elex
Captain Cranky is upset with the world at large.
Except for the chick he gets jiggy with (got a trophy for that!)
I courted this game for ages. The price never seemed to drop to a reasonable price considering it gets mediocre reviews at best. Talk of poor visuals, mechanics and lore issues (apparently) abound, putting many off.

And for sure the graphics are a generation behind Horizon and the combat isn't a patch on Witcher3, but it's a great game, I spent a very long time in this world.
You see, it's a blend of three of the giants, Witcher, Horizon and Skyrim, how?

The world is actually very similar to Horizon, it's a post-apocalyptic world with abandoned buildings and rusty cars. I'd grant that like Horizon it's hard to reconcile the condition of the world with the degradation of society, but it's perhaps not as bad as all that in Elex. But it's not Horizon, the graphics aren't anywhere near as good - though they're not bad at all.

The combat is very similar to Witcher3, it's monsters all the way (plus some dudes). And something I really liked was that early on when you've got nowt but a stick you're going to get your ass handed to you on a regular basis. Basically, until level 10 you're going to learn to run away, or run in, get the loot and run out. It made combat all the more tense. Sadly even late in the game, I found the timing of hit & roll just too hard to get right so regularly got cleaned up. By then ranged weapons were possible so I was pretty much a badass. Don't think this will be fluid combat though.

And the world reminded me of Skyrim, something (you'll see below) with Skyrim is that you have more of a to-do list (they all have this) and spend an inordinate amount of time traversing the world getting to the next thing, and that travel is a key part of the game. It's the same with Elex. There is fast travel but it's not overly easy to find the teleporters, so you end up walking a heap, which is OK as that's a good part of the game really.
So, a good compromise game that if you've played the other three you should enjoy, just don't expect any forgiveness on the way through...



FarCry (3&4&Primal)
Rinse and repeat sandbox + tooling up until you're a one man army.
I really liked FarCry, but I doubt I'll buy any more versions. The problem I have is that all three I've played were pretty much exactly the same. Start with little more than the means to shoot and escape, do some missions get a bigger weapon to earn more points, tool up and eventually be a one-man army that you can swagger into any situation and gun everyone down.

The worlds are great, they really are. Jumping in cars and driving around, or grabbing a microlight is great. And the first lonely night in Primal was exceptional, I hid on a rockface as wolves circled me - the fear was real. But then later in the game when I had the triple bow, the bomb dropping owl and the meth head sabretooth I was invincible. And it's the same with 3&4 actually, though less sabretooth.

And whilst the world was good, it wasn't really a world like Elex, Witcher3, Skyrim and indeed Odyssey, it was more a large valley or two. I never really felt I was in the wilds, much more a story in a sandbox. And to be frank, once you've taken out a few bases it's really a case of more of the same - and that's why it'll be a long time until I buy a later version...



Assassin’s Creed Black Flag
Jack Sparrow simulator.
This is a game that's really not that big in some ways. The actual environment is mostly water it seems and the story itself wasn't massive. But the game is vast. Avast game in fact, lol.
But seriously, it's in here as it is a great game. I think though it's in need of context. You see this is the first game I bought going into a Christmas break to play through with my daughter. The recipe was to have her sail and move around the world followed by handing over the controller and "look away" - in which I did the nasty. And this worked really.

Graphically it's a great game, lots to see and explore. And a nice touch is sometimes you come across an island (albeit a small one) that has no mission on it, just a bunch of ruins to explore.

Combat was (at the time) one of the better Assassin's Creed implementations I think. AC2 was "The Claw"(TM) insofar as it was every button all the time. I struggled with that but not this game. Tooling up never got out of hand, but having said this I certainly found the later missions a lot easier.
Storywise, if they ditch the animus (or whatever it is) junk all the better - sure it accounts for multiple deaths and sort of a plot line, it's just not needed, and if you're trying to make something believable don't have someone go back in time and wipe out more people than cholera.



Skyrim
Ancient game. In every sense.
This is the only game I've bought twice, and to some extent regretted it both times.
Skyrim is amazing, the wilderness, the dungeons, the characters, everything - I've even modded the game on PS4 to be beautiful.

But, for some reason (and I'm not alone in this) it's a game that requires more persistence over enjoyment. Multiple times I've started this game with intents of finishing it, but always I get sort of what feels about 1/3 of the way through and just stop playing it. It's not like I'm putting in epic hours and get bored with it.

It's just a game that "I need to sit down and put some time into". And for some reason I never do, I've put more into other games too.

So what is it about the game. I think the first time I played it I summed it up. I never went and attacked the first dragon. Consequently, I pretty much ended up being an NPC wandering around and doing nothing. Subsequently, I've done better, but really this game seems to encourage settling down and starting a farm or something. Mundane. And I think that's it, there's no excitement of what happens next, it's not quite enough plot to draw you in, not quite enough character to bond and not quite enough of anything to keep you going back.
But it's a great game and no doubt I'll buy it for my PS5 when it comes along!



Red Dead Redemption (the first one)
Emotional drama with a six shooter.
This game affected me emotionally more than just about any other I've played.
I'll not spoil the ending, if you've not played it, go buy a second-hand PS3 and get this game, it's worth it. But, in the ending I was deeply upset. Fantastic.

As a game it's great, the environment isn't huge but it's big enough to go trail riding and enjoy the virtual outdoors. The horse mechanic is good enough to enjoy galloping about and there's plenty to see. Even on a PS3 now the graphics really aren't that bad. Better than Elex on the PS4 for example.

And as it's a western it's all about shooting old guns, and it's done really well. There's no overkill going on, and in fact, it's easy to get yourself into a wanted status if you go on a killing spree. So for a hired gunman, this is probably the least violent out of all here I think.

Did I mention the story? Arguably one of the best character creations in digital form with great dialogue and everything you'd expect of a tired cowboy.

Side missions aren't the best, I lost count of the number of people that I was supposed to save and either shot them (insta-wanted) or was too late. But the main story was good, though putting next mission waypoints on the other side of the map, every, single, time was a drag after a bit.
I've seriously considered playing through this again, maybe, I'm not generally into that but I really did enjoy the story on this one.


Assassin’s Creed Odyssey
A very large psychotic killing spree across a very large swath of ancient Greece.
This is the current game for me. I started it, then waned a bit but over the last week have got back into it. In fact, I've done that a few times. I think the challenge is to stay engaged and as contracts constantly spawn it's easy to get tied up in minor skirmishes and lose track of the story. Realising that I've taken to exploring islands and when I get over that go and do a few main mission quests, and that seems to be working.

And what of the environment? Totally amazing is what it is. I knew it would be of reasonable size, reviews said so and Black Flag wasn't half bad. But this is another league altogether. You simply have to accept that you'll not be able to take in the entire world in high definition, HDR res, let alone remember every little town, side street, house or camp. If I had a gripe there's no lock to walking, so every time you stick forwards to move through a town you end up running through the lives of lots and lots of local Grecians. I suppose it would have been great to be able to buy fish at the market or clothing, but equally, I get the vastness of this game and the distraction from the main business of being a mercenary wouldn't have been ideal.

And the combat, it took a while to get good - not as long as Elex I might add, but now I'm at a point that I can give some serious grief to a group of soldiers and expect to walk away (just). Getting a spear and realising just how good it is was a real bonus. But you are a complete psychopath, wandering into a camp and wasting the lot of them is both fun and a bit troublesome, to be honest.

Sailing seems to be less of the focus than Black Flag but still important, it's how you get to the islands of course. I've not over-engineered my boat for example so tend to avoid most conflicts on the waves, maybe into the future. But really, what with some of the other plot lines it's almost like another game anyway, I've got more than enough going on and will complete many more quests before I get back to boating...

Did I mention this game was pretty? It's really, really pretty.



Honorable mentions

Generation Zero
Playing through with a learned friend, I think it has all the right ingredients with a sprinkling of "effing hard" to top it off. Not sure I'd want to play it single player and feels designed for more.
Still, enjoying it - we think it's not a long game though, although we are stretching it out! No spoilers but I'm interested in the story on this one. Graphics, great, but repetitive building designs show it's budget'ness. Robots are awesome.

Tom Clancy's Ghost Recon Wildlands
Played a very short amount of this. Plotless I think, but great sandbox approach. If I can I'll co-op play this with someone to get the most out of it. Looks good, if not great.

Assassin's Creed Rogue
Like Black Flag without the pizzaz. It felt forced and frankly, was hard work. Never completed this game and doubt I will. Don't get this and Black Flag!

No Mans Sky
Like most, the scar tissue of pre-order has never healed. I think it's probably a great game now, but really I can't bring myself to start yet again with it. Really, sort of an RPG, but no tight plot that I could see and a big focus on resource harvesting.

And what's next?
I think Fallout4 for sure, it's on crazy sale now and is in the same genre, and then there are upcoming games such as Jedi Fallen Order (amazing, pre-order available with no actual in-game footage), Outer Worlds and a tentative maybe on Cyberpunk 2077 - I think the hype on this last game might push it into the NMS camp of pre-order hype vs. reality...

And... thinking about it, what would I recommend?

  • Best story - Witcher 3
  • Best visuals - Odyssey (probably), close second Horizon Zero Dawn
  • Best avoid - (outside of the honorable mentions) it pains me to say Skyrim, all of them
  • Best use of three weeks of your life - Probably Elex actually, though Witcher3 consumed me too. And why? Witcher3 is a story that I think deserves savouring like a wine over longer, Odessey really is far longer and without depth. And the rest wouldn't last that long for sure.

Wednesday, 22 May 2019

Player 2 has entered the game

Grid was great, grid was the racing game that GT6 wasn't for me. GT6 was about modding, Grid was great racing.

And it's back...


I hope this add is hype though, too much arcade and not so much racer. Though as per my previous post on Dirt4, a relaxed setup isn't the end of the world. Cars that don't behave as they do in real life is though. Codemasters, please don't mess this up, slicks grip OK?!

Looking at the last iteration it was also fairly hyped, but a bit more 'autosport' going on.


And here's a blast from the past, me, VE holden racing at Bathurst, I'd say until this generation the best racing on the hill on a console by far (for the love of all holey, don't do Shift Unleashed's version)...


Apologies for cataract filter - not only is it on a PS3 but the record and replay process was akin to passing prison hooch through a sock to make it taste better... which it doesn't (doesn't for red at home either, for science).

So what to think. I think to topple the crown of PCars2 on PS4 is a good call, if they do that then Codemasters will have a good run into a sequel on PS5 (or whatever it's called). And of Assetto? Dead to consoles I think which is a shame, but not surprised, maybe next gen. GT Sport? LOL it's just an arcade game, which I think this will sit above somewhat (as a racer if nothing else). And GTR3 from Simbin? That's not going to happen, their site is not updated since early in the year when they posted up an advert for new developers. To be this late in the current console generation lifecycle you'd wait, test and do a launch title for the next - that's smart thinking, though no doubt they could use the coin from the PS4/XB1 brigade no doubt.

One thing is for sure, we didn't see this coming, and that can't be bad - always time for another player in the game.

Sunday, 19 May 2019

Why I like Dirt4


So many people hate Dirt4. Coming in after Dirt Rally at a time when realism is becoming expected in rally games, and for arcade, there was Gravel (in or around then) it really didn't have a home.

And then there was the track 'builder' which made tracks on a whim, dial in length and complexity and it makes a new stage. Sounds great but in the hour or so I've played it I've started to see repetition, in fact on the same stage. Think of Scalextric and you're not far away from reality.

But... and it's a reasonably big but, I am actually digging it quite a bit at the moment, here's the reasons...

1. It was cheap. Really cheap. It's currently on sale in the PSN store for <$20 which means that if it's little more than a night's entertainment then it's worth it. 

2. Cars. It has many cars. Old and new, and all are available from the outset in freerun mode. So I can run GroupB 2wd or 4WD, WRC and more on rally stages.

3. Stadium trucks. Actually quite a laugh, not that I'll play them much but certainly a nice addition to the game.

4. The tracks. Hated by so many, but actually the reason I bought the game. Why? Well I like tarmac rally, and I'm loving another discount game, WRC7, at the moment but it's limited in it's car selection. To the point that it's a playthrough game and then really that'll be it. But, I want to take cars on roads and enjoy ragging them about. And Dirt4 will do that. I can create a long open track to race on a night stage or, as I have done already a super short stage that's complex, ala hill climb. And this is ace. 

So, as a package, it isn't half bad. If you want to recreate a genuine WRC rally I can see the problem. But if you hanker for a quick rally, or to have a go in a few cars then this is not half bad. What's more you can save stages (so don't lose them) and try them with different cars.

And what about the physics? Not bad. There's sim and arcade (or something like that) and I chose sim and was pleasantly surprised. Then I tried arcade and went back to sim. Arcade is bad mmmkay.
I can't say they're realistic - I didn't crash anywhere near enough. But I think, like how you want to drive is about right. Not too much oversteer and not too much grip. The replays don't do it justice actually, making it look like the cars are crabbing. 

And here is a reply, a short track in one of my favourite rally cars of all time in fact;




What am I comparing this too? I'll see if I can get the list out in order of preference:
  1. WRC7 - I'm really liking the career mode in this. Just a great game.
  2. Seb Loeb Rally - Dated graphics but a good solid rally game for sure.
  3. Dirt4 - It's around about here, possibly above Seb, I'd chose this for an easy night's gaming!
  4. Dirt Rally - An excellent game for sure, but damn hard to master.
  5. WRC6 - So very slightly less polished version of WRC7, hence being lower, I'd have that first.
  6. Dakar 18 - Only got this as it's on major sale. Ingredients are great, meal terrible. Undercooked by far.
I think that's the collection, I do have WRC5, it was part of a pack of three on discount, but all reviews say steer clear and as you can see from the collection I have plenty of tier one racers before I scrape really poor review games!

Would I buy Dirt4 at full retail? Absolutely not. I'd buy a current gen game or something else - it's just not a rally solution. But for less than the amount I've paid for a maccas (I was hungry OK!) I'd say it was well worth it, if only for the relative cholesterol benefit...




Friday, 11 January 2019

SimSpec Console Edition

So many articles are out there for folks who have money to burn, a technology deathwish with PCs and enough space to build what can only be described as a racing sex cage. Not so many for gentlefolk who a. have a car to go out in when they want and b. aren't ruled by technology...

And in that land is consoles. Recently a good friend asked me for advice (ha!) so here it is...

I'll start with the easier bits (scroll to the bottom for a shortcut):

Console
Get a PS4 Pro. I like them, they're pretty well priced and some of the racing games really benefit from the beefier processor. Also, can do HDR and 4K TV unlike it's older cousin.

Games
Somewhat personal preference but if you're going to race with "my crew" (of two) then:

  • Project Cars 2 - and all the DLC via PSN is easiest. This is our go-to racing game, the one we play most when it comes to competitive racing.
  • Assetto Corsa - and all the DLC via PSN. We do play this, and if we have enough mates online (4+) then we'll fire this up as it's actually, in our opinion, the better game. For pure driving experience I think it can't be beaten on the PS4.
  • WRC7 - if you're wanting a rally game this is a very accessible start point. Dirt Rally (not Dirt 4) is a Rally Sim, but unless your name starts with Petter, Stig or Sebastian then edge into rallying slowly (or sideways I suppose!).
Steering wheel
We use G29's with a pedal spring upgrade. This is fine but given a little more budget and I'd plump for the T300RS or similar from Thrustmaster.

Nicer wheel...

I'd upgrade the pedals right off too (and keep the spare set)

Must have a gear selector

Whilst your budget is blown out of the water...

Racing Seat
Check JB HiFi and friends, but this isn't a bad price for a folding seat...


TV
Most of us have a TV. I will say that a 4k HDR TV and a decent HDMI cable is a good thing for the PS4 Pro. But you know, anything will do! Bigger is better.

Sound
Surround sound is not a bad call.
If you're using a stereo (no headphones) then you'll need this

Single ear and this one as other ones get a sweaty ear. This set is designed for glasses, so there's a gap, lets airflow which is a bonus.

If you've not got surround sound, others use this sort of solution
Don't underestimate the value of hearing a car's mid-engine growling behind you...

Virtual Reality
For the PS4 there's not much in gaming land at the moment. Get the kit wherever, and the racing games that are available are:
  • GT Sport - well executed. Only 1:1 races though. But probably best on the PS4 at the moment. I don't like the game, but that's mostly practice. 
  • Dirt Rally - apparently good for VR. Full on experience.
  • Driveclub - I like the game, but many complain that this is vomit inducing due to clipping etc on scenery (your brain can't process the mess!) It's an old game now though too.
So lost....
Give https://www.pagnianimports.com.au/ a call and tell them what you want. A premium, but cheaper than a garage full of bits that don't work together!
They do kits too: PS4 Kit This is super simple and probably 90% of the above if not more.


Final word...
My mates and I aren't the fastest out there (well one of us is, dammit) and for someone entering the genre, we'd just pick slower cars. A bit of practice and sim racing is a rewarding sport that can bring much joy, albeit without the burnt oil smell!

Saturday, 23 September 2017

Lost soul

So it's all about Project Cars 2 at the moment.
I've not got any screen shots but I will put a few words down about it...

To round it up, Assetto has depth, PCars2 has breadth. There, that's all the review you need!

But seriously, things to do in PCars2 that work and make you think that it's a great sim:

  • Take the XJ220 TWR for a spin around Bathurst
  • Take the Group A R32 on the California highway
  • Do old Spa with weather
  • Start your career with the Ginetta racing
  • Do spend an hour getting your HUD to be less than all over the screen
  • Do set your steering FFB to raw
And here's the things to avoid:
  • Don't do the Escort 1600 at Brands short - especially as you can do the same in Assetto
  • Don't take the McLaren F1 out, errr, on any road
  • Generally avoid the road cars for now
  • Avoid the 935 for a bit, then drive it at Red Bull
  • GoKarts - authentic maybe, but my word...

Do I like the game? As a game yes, I like it. I like the endless choice of track and cars. I like the racing, the Ginetta at Cadwell was an excellent race. I like the general simness of it, but it's not a sim.

It's hard not to be the smug Audi owner at a party of Hyundai drivers with this. Once I got over the physics shock (so very unique) and dialled in I still couldn't shake that compared to Assetto, well, it doesn't. If I want to play a game I'll happily play this. If I want to drive a car - I'll always go to Assetto.

I will say on one track I had dappled (HDR) sunlight across the track, that was special. But graphically it's not a million miles away from Assetto, and for ball ache beauty I think the venerable Driveclub might still have an edge - how the hell is that possible!
My Pro also has a sold state drive, arguably much faster in load times - my unit of "skyrim" which was about a week on the PS3 is little more than 30 seconds on this bad boy. And the loading of everything is still reasonably slow in this game. A lot going on I suppose.

And part of that will be the weather, as mentioned above it is awesome to have a go, though I think a 956 at 250Kph will have some water related 'issues' on the bends when it's pouring down - though not that I noticed.
And beyond a few goes to see what the fuss was about, and a minor grizzle at not seeing a torrent of water coursing down into Eau Rouge, I have gone back to 'red centre' spec racing - that being uniform blue above and hot below.

Am I disappointed with my purchase? I think not, but then last night I invested a heady $18 on Need for Speed, so I'm buying another game within 24 hours. hmmmm.

And because this is my roots for now, how about this for Assetto, a nice bit of driving..

Saturday, 2 September 2017

So long Sport

I'm in danger of the skiing down the hype curve from the peak of expectation to the trough of disillusionment. It's real - as you know I lead a team that writes software and we contend with it all the time...
Anyway, I am not only all aboard the hype train, I'm also sat in the buffet car dining out on the press snippets. What's more I'm thumbing my nose through the glass at the GT Sport commuter train as we pass - though in fairness that one is packed to bursting with eager passengers.

But then there's this...


I am actually tempted to cancel my pre-order and never buy it in a the same way I never watched the butchered Disney Star Wars because the thought of it being great might eclipse the reality of Pocahontas meets Darth Mouse, which I think would have me crying all the way to a re-watch of The Empire Strikes Back (you know, the best one).

So, I'll be online and trying to get my race pass from the 22nd, along with a few hundred thousand tween-year olds (it's a thing) who'll have a. infinatly more time than me and b. a way to earn far more kudos points or whatever it is that'll ensure I stay racing with Bob McSpinner and his mate Ivor Punter until I finally crack at the fiftieth attempt at turn one of Spa and go back to FarmSim - you can't go wrong with baling I can tell you...

Laters.

Saturday, 17 June 2017

I might be done with GT6

It's been a few weeks since I've raced on GT6.
I think that perhaps it's time to hang up the gloves for the PS3 and await the agonising decision of PCars2 or GT Sport to come to a head as release dates approach.
I suspect I'm the only person on the planet hoping for another six month delay to GT Sport, it'll give me justification to buy PCars2 first and follow with Sport.

Am I over Gt6? I think I am. The cars feel the same, the tracks, despite feverish development of new ones, feel a bit stale and if I'm brutally honest I've become a bit of a recluse in the evenings thanks to work and life pressure - I've been running Thursday nights now for something like over a decade across both Gt5 and Gt6, and I think that very few folks will really miss the Thursday night boost on racing that we have, "it's all about the race and not about the win" and all that...
So perhaps until GT Sport is out I'll call a hiatus and enjoy my other racers for a bit.

And in that meantime Evan and I are loving Assetto Corsa, it's such a good sim for consoles (thankfully on PS4 so we get the updates). The uniqueness of the cars and having to learn them is fantastic, this week we ran a GT3 RS back to back with a RUF RT12R. I think I'm safe in saying that Assetto may well be the last game to feature both Porsche and RUF in a game - a shame, but at least both marques are done justice in this game.
Despite ludicrous power in the RT12R the cars were surprisingly well matched, in part thanks to the ludicrous grip of the GT3 RS. If the sim is accurate then I learnt a few things...
a. I'm never buying a RUF - I'll die on the outside of the first serious corner.
b. On the other hand, power is very habit forming!

GT3 RS:


RT 12R


But this isn't in fact the reason for this post, the reason is because I've had a lot of fun this week with a $20 dinosaur for the PS4 - Driveclub.

This game really is a gift that keeps on giving, and this week I set a challenge around Sinclair Pass in a Ferrari F50 (not to be confused with the Ford F50, god no!)

Anyway, to cut to the chase, we're using Hardcore mode, so no assists and a manual gearbox, which I think is really how it should be in this game.
First up I set a 1:50 round there, pedestrian as it turned out as Daniel the racing buddy set a 1:48 a couple of nights later. Now I've reset the bar with a 1:47. I can see another half second being trimmed, and I think that'll be it - and I think that it'll not be me. Sniff.

Why am I going on about this racing, because it's ace. I can set a time, share it and at their leisure my mates can prove just how slow I am. And also because I recorded my lap...


And this game (as you'll see) has stayed fresh, it still looks great, and thanks to a PS4 Pro and SSD drive it loads like a cartridge games console (remember that!). Do I notice the PS4 Pro bit? Maybe, it's a solid 30fps rather than peaking as it does on the normal PS4, but I'm not fussy, I think my head only works around 25fps...

So for the price of a few beers you too can humiliate my driving ability... you owe it to yourself!


Sunday, 30 April 2017

Semi-Pro

It's easy to get into the spirit of meddling and fiddling until something is broken. I think being a parent is the ultimate expression of that in fact. But in the instance of my steering wheel I think I know where to stop and that's about now.

It all started with a GT Force Pro...

But what of the "Custom Sim Rig" that I've ended up with - lol!

First came a slipped disk, which meant that I had to raise the wheel, no biggie, it was like I'd been racing a dodgem car for a while anyway...

So I bought one, one that folded, one that never got folded. But if you're at all into basic engineering you'll know that the 'hinge' was always doomed to failure, more on that below.

Time flowed, and so did the money, as along with a PS4 purchase I had to get a new steering wheel.

So along came a G29, the haters hate, but it's really not a bad wheel at all, and the smell of dead cow stretched across the wheel is always welcome!

It could have ended there, but there are a few issues with the basics of my setup of PS3/PS4 and a G29 on a less than stable wheel stand:
  1. Switching PS3 - PS4 meant USB unplugging, and they don't like being unplugged all the time (and I kept forgetting).
  2. The bit at the bottom of the wheel stand was getting worse, only I knew not to put any weight onto the wheel, anyone else just stuffed the half arsed clamp.
  3. Cables. So many cables.
  4. And for good measure, my headset didn't work on my PS4, and was mostly flat in any case...
Queue the A-Team music...

First up was the switching, see the post below, but the addition of a USB source switch meant that at the click of a button I could switch four USB ports between PS3 & PS4, which meant....

I could get a cabled USB headset (got one of these: https://shop.turtlebeach.com/us/recon-60p-2071). 


Probably not to everyone's tastes (especially the over-ear thing) but these have a USB plug for audio that works with PS3 & PS4 so no need for charging. They also have inline volume and mute, which I've actually found very handy indeed occasionally. Ultimately they tick all the boxes!

Next was the wobbly wheel. I had visions of some heavy gauge steel affair, but the typical crushing defeat that is a visit to Bunnings actually became my salvation...



A much lighter, and frankly better solution to time with Mr Welder was a threaded rod that I could attach to a couple of bits of bent right angle brackets. At the top I just bolted it on with a capped nut (Tidy see!) and at the bottom I used some wing nuts and washers so I can adjust it if I want to..


Overall a total success actually. In doing this I've "built the triangle" so it's pretty rigid, but there's enough give that I'm not stressing the wheel if things do get a bit messy. It might fail at some point (hard to see how) but if it does another $10 at Bunnings and I'll be sorted.

And the eagle eyed amongst you will have noted that in doing this I've been able to route my cabling down the bracing rod, there's plenty of foot room and so few cables now in the way. Much tidier!

And that's where it ends?

Nope.

If you've got a G29 you'll know that the brake feel consists of a rubber wall that you have to push into at around 80%. What this transpires into is never actually getting full brakes.
So I removed it.
If you're racing bare foot then I recommend doing this, you lose end travel feel but you can at least get full brake travel without imprinting a Logitech logo backwards on the ball of your foot...

But there's more...
In my quest to get perfection, or indeed break something every expensive I did a bit of research and I found this:
http://www.gteye.com.au/
This is a progressive spring for the G29 (and friends). What it's done is made my racing exceptional.
The best example I can give is that in Assetto Corsa I used to have ABS turned on as it was next to impossible to get the feel of the lock up point. Now I don't.

I also spent up and bought the set of three, and whilst I can't say the clutch and accelerator have made a monumental difference I think both feel more weighty now, I can't believe that Logitech didn't make all three springs (especially the brake) like this in the first place!

And that pretty much is it. Though I'm tempted by this:

It can be found here: https://www.3drap.it
Not sure it's the best idea I'll have, and even they say it's a beta test, and in effect it would be installing an Italian gear box!
Still, got to be worth a couple of thou' on the track eh....


Final word - Race Vids on the way, left the drive at work!