Showing posts with label Grid Autosport. Show all posts
Showing posts with label Grid Autosport. Show all posts

Monday, 29 June 2020

Grid just Grid but the new just Grid not Grid Autosport or Grid 2 just Grid the newer one. Grid

Why the heck did they call it Grid.
Grid Redux or Gridier or Grid 3 Clone of the Time Attack. Anything - as searching for Grid to watch pre-purchase videos is a mix of all the Grids that there is, it's so confusing.

What's also confusing is my recent Grid purchase. Having tried the demo on PS4 and driving less than half a lap of "drop in and drive" resulting in my general hate of the game I've ended up with it on PC. I do have a reason though!!

As is the way with wet Sunday afternoons, the desire to have new things, the funds to have old things and the patience of an old dog waiting on couch time, I found myself pondering what Grid Autosport (yes that one) would be like on a current-gen PC. I used to like Grid Autosport, as a learned friend said, it was great elbows out racing. Certainly not the physics fest of current sims, but enough predictability to make it a good racing game - and surprising career depth. I had unfinished business...

So a trip to Steam and I was about to pull the pin on my sub $8 purchase (high roller that I am) when I noticed for $17 I could have Autosport and new Grid. Why not... it looks gorgeous and one never knows. From cart to library was as easy as it ever is.

I'll start this review with why I hated it on PS4, as a demo...

The thing with new games is that they are there to excite you and draw you in within the first few minutes. This is often with an opening cut scene to get you in the mood, and it's no different with Grid - just with Grid you can't skip it and it's way too long. In this day and age where everything needs an ad break I felt they were trying too hard to show just all the things the game can do from 'interesting angles', like a kid who's just got the latest nintenbikeformer thing and is busy showing grandpa just how and what it is. Stop already, I get it. But I couldn't, and that actually soured me straight away. And it got worse, from the cut movie (not scene, movie) it went straight to race. And not just on the line but mid second lap, chase cam, every assist on, auto gearbox the lot. There's a lot going on anyway as it's quite pop-art in its approach, so that plus dropping me into a setup that was far from what I wanted made the start possibly the worst introduction to a game I've ever played, and that's including half-hour Skyrim loading times on a PS3.

I managed less than a lap of driving what I can only assume is a rear steer converted corvette with overly pimped imagery and sounds. It was not for me. Demo deleted.

And so I had low hopes for the PC version, after all the current approach is to have PC and Console games much the same, and it certainly is - navigation of the menus for example is with the G29 controls (mouse optional).

But to gaming... what was it like?

Yep, the same cut scene, but maybe the year or so since I saw it, or the fact I knew it would end has tempered my temper, so I dutifully sat through it (pressing every. single. key) and dropped into the race. And then I pressed escape. Two things... you can restart (yay) and you can also turn off most of the crap that makes it little more than hotwheels* on one of those orange track things that we all had (*I had matchbox, superior in every way, except to siku).
I turned down ABS to three, turned down to two the traction control and ummed and ahhed over the stability control but left it at one. I figured this game was designed with that lot turned on, so why not embrace it. I'm glad I did.
I still am not a fan of the "drop into the race" start to racing games or any games for that matter. I want to learn the controls, spend time checking out what's what before I start and generally wouldn't choose to launch without any time to figure out setup. Still, I persevered and it wasn't all bad. I won two of the insta-races and placed third in NASCAR as I punted P2 and couldn't get the draft back to catch up in the final lap. I had enjoyed it enough to carry on!

The things I like...
It actually drives OK. It's not a constant drift fest in the cars. I bought a Porsche GT2 thing, think GT3, and it went well. Very well in fact. It sounded amazing and I'm running "WQHD" (2560x1440) on ultra at a locked 60fps and it looks amazing, and stable at that FPS too.
Handling is certainly relaxed, and generally you can get away with all sorts. But it's not a sim, and really not even a simcade - which is the copout that most devs make when they fluff the handling and can't get it back in a patch. I'm not sure if there was a physics update for the game that made it to the PC but it's certainly tamer in the tail than I remember. Enjoyable in fact I am pleased to say.
Drifting is still there, but it's more an "oh sh*t" moment followed by some tail out action and feeling like a hero. This is what the game is about, making you feel like a driving genius.

So I did some custom races. You have to buy the car as although there are loan cars they're not the Porsche and you lose 10% of your winnings. Once you have the car though, a few races and you've paid for the cheaper cars at least. And so it was, Suzuka, Brands, Red Bull Ring and some city race and I'd covered the cost of my fancy Porsche. And they were easy races - I'm going to have to put the AI up to hard for sure, hopefully that'll give more credits too as I can see it being a grind to get the more expensive cars.

The things I don't like...
I'll skip past this not being a sim, it has no intention of being one, lovely as it looks it's just not that.
I don't like the career menu format. Certainly, it's all a bit better since the updates (three 'seasons' added) and without that it would have been a shell of a game. But I do like the PCars2 approach of pick a car and race and go, though apparently that's changing on PCars3 - much contention over that release though.
I don't like the never-ending "perfect corner" pop-ups, again they can be turned off, but really stop trying too hard to make this outrun, I know it's a perfect corner as I'm a perfect driver. Mostly.
I am in fact sitting here wondering what I don't like about the game, it is what it is and doesn't pretend to be anything else.
Ah yes... my pet hate... If you're going to implement H pattern support, let me use one or the other in-race, don't make me go to options to change it. Driveclub did this oh so well, and RFactor2 does it too if you have auto clutch (heresy!). I can use either paddles or H pattern to shift. In fact, Assetto Corsa took it to the next level with forced shifter use on specific cars, that's awesome, and surely not hard as you're supporting the device anyway. It wasn't too bad last night when racing apart from racing some old classics, which surely are H pattern. They felt awkward.

What about online?
I had a look, two servers in our antipodean area with under ten racers across both servers. Poor show.
Mind you, I can create a session and fill it with AI and invite a friend or two (so all of them) to race. Not sure how long the Grid servers will bother to stay up though, it's not been the most successful of games after all.

Overall...
Well worth the Steam sale price, even on its own (I've not installed Autosport yet!).
I've not bothered with the season add-ons. I had a look at the reveal videos and really the only one I like the look of is the hot hatch one (the first one), the other two are exotica road cars. The add-on tracks and other updates are all added in anyway so I'm going to wait and see, I have another fortnight of this game before the sale ends.
And I think that in a fortnight I'll be done with this game other than occasional nostalgia, for two reasons, 1. It doesn't have replay depth that I can see, just not enough post-career, and 2. I'm probably going to play it to death in the next few weeks as it's actually good fun.

And that's it - if you set your expectations low enough you'll always be pleasantly surprised!













Tuesday, 24 September 2019

Conflicted Rev

For its full title: Grid - the latest Grid, not the first Grid, or the Grid that's Autosport and being released on the Switch.

I can see why they're calling it "Grid" in fact.

Anyway, it's new, and it's out soon.

Other than Jimmy's dodgy sound issues in his voiceover, this is quite a respectable race:


 And so there it is. not bad. Certainly not a sim though, and I think I'm conflicted on this game...
  • Looks great
  • "200Mph" seriously?!
  • Close racing
  • Nemesis malarkey means insta crash maybe?
  • Good wheel support clearly
  • Physics are relaxed
I'm interested to see what an open-wheel car race looks like, drifting in an F1 car or similar would be a bad thing.
And in fact, what about fwd - TCR cars are in this game, which is awesome, but if they handle like a fake thing that'll be a shame, and same for V8s as they're in there too.

I'm concerned this game will become a "if only they did the handling right, the content is exceptional game" - and on that, enter GT Sport. I can't reconcile what I watch with what I experience, and I've certainly tried. The video below, a great race, and well commentated. But cars for me just don't handle like this, what's going wrong in my gaming life?!!?

Saturday, 5 September 2015

Buyers remorse?

I ummed and ahhed over this post title. Mostly as it's not buyers remorse, but I think many folks will tell that I have got it.

Why? Because I went out and bought a G29 steering wheel for my PS3. There I've said it. I've not bought a T300RS (Terminator be proud) or a second hand sweaty G27 and I've not bought a squash ball for my DFGT Pro either.

Am I made of money? Not any more I'm not. But if you start reading up on the G29 I'd say 90% of the postings are why you shouldn't buy one because it's a G27.
Whatever. I don't own a G27, the G27 doesn't work on the PS4 (a future purchase) and the DFGT Pro I bought was an ebay special some five years ago. So was this purchase worth it? I'd say yes. Should I have bought a T300RS? I don't think so because you can't stretch helical gears... I need something that'll last as long as my current/last wheel has.

So, I'm just like the guy in the pub working hard to prove that buying a 'high end' Proton is a better deal than a base VW Polo - you know the components are made from the same elemental mass don't you....

So what am I reviewing?
  • G29 - no shifter addon (yet).
  • My (t)rusty PS3
  • Some games, notably:
  • GT6
  • Grid Autosport
  • Shift 2 Unleashed
  • F1 2013
  • My couch and the wheel stand reviewed elsewhere in this blog I'm sure



First Impressions
I'll not talk about helical gears or hand stitched leather - you'll know all about that.
No, for me, the USB and power cables are too short to sit a reasonable distance from the PS3/TV, so I've now got a twin core cable and USB extender from the local Jaycar and I'm set (if I'm honest I stretched everything last night and made it work anyway).

The pedals are big. much bigger than the DFGT set, not least as there's a clutch now. There's also no gear noise and no resistance when the wheel is turned off.

Fitting it to my wheel stand was pretty easy. Easier than the DFGT in fact as this had a couple of metal screw mounting holes that lined up with my stand - G27 like I guess.

So to the games...

GT6
First game for me to have a go with, and to be honest I was a bit "meh". Certainly the feedback isn't all that, but the thing I noticed most was the return to centre wasn't accompanied by a scream of gears, the reaction time was very nice indeed.
For reference I race with "power steering" turned on - it makes the flicks easier when racing, and I think that probably exacerbates the slightly light feeling. But then I think that's a common complain these days with Gt6 also.

Of the pedals? Much of a muchness with the accelerator. Interestingly the clutch doesn't work as the wheel is detected as a DFGT Pro. I'll say that again, ingame the wheel is detected as a DFGT Pro. So the leap from the real to this wheel isn't so big.

And the brake pedal. Well, it's much firmer and no mistake. A very nice feel compared to the sponge of the DFGT. But I noticed I wasn't getting 100% on the brakes, you've got to mash it down and no mistake to get that, all good and possibly more real, but after five years of gentle brake caressing this new mistress is going to need to require some serious slapping.


Grid Autosport
Ohmergerd!
This has revolutionised this game and no mistake. The DFGT limited lock to lock to 180.deg, and whilst it was OK, it was very unnatural having the steering wheel lock up so quickly. But this isn't the case with the G29. What's more with the better pedals, the clicky gears and general step up it's really opened up this game. I very nearly didn't get to try the other games actually, the racing with this wheel in this game is so good.
Interestingly, I went back to GT6 after this and reckon it wasn't so bad either - so maybe I was getting used to the wheel by then. To be honest though - I'll be spending a lot more time in Grid as a result of this purchase.


Shift 2 Unleashed
Time to return to the bar and talk about my Proton... I like Shift Unleashed but it's an acquired taste the same way that even if you are partial to a bit of cheese you'll still think that goat's cheese tastes like chalk. You need to push past the bite and savour the flavour for what it is.

So Shift. Even with the DFGT the handling was a bit out there. Understeer city would be a good phrase, but if you're careful, and learn the cars you can get a reasonably good race out of it. Read the review below if you want more - basically the club racers are it, any more and the handling is out.
So it's a tough call for the G29 to make this better. And I think it hasn't. It hasn't made it worse either though.

What it has done though has stuffed up my braking. I think I need to reset something in the options. The reason, remember that progressive brake pedal, well, getting 100% is a stretch in this game, I've spent a few corners overshooting which is no fun. In fact I need to get back to this game, I really did look for excuses to move on.

F1 2013
Following Shift I wasn't holding my breath. I've struggled a bit with F1 2013, mostly I suspect that I'm not an F1 driver coupled to the attention span of a mosquito - less actually.

And my first hot lap wasn't great, hmm, have I got something for a future console more than the current crop? But then I had a look at the settings for the steering wheel.
Joy, turning everything to zero - deadzone, saturation (what is saturation anyway) and turning linear steering to 100% and all good. Actually, more than good I actually really enjoyed the F1 racing and I must say it felt more immersive. Great stuff.



So there we have it, my cheap games on an old console on a second hand couch with a steering wheel that's probably worth more than the entire system put together.

The good things:
  • Major step forwards from the DFGT Pro
  • Lovely lovely wheel
  • Nice pedals and pedal feel
  • Quiet (compared to the DFGT)
The bad things:
  • Not really price sensitive if I'm honest.
  • Cables are too short
  • Most games are going to see this as a DFGT Pro wheel, so no clutch.
  • No shifter - I liked my sequential box!


Am I glad I bought it after all that? Yes. I race a lot, and this will last me into another console too which is very good indeed (it better had). But, the day after I bought the G29 Thrustmaster announced the T150, which if I'm honest might be the better casual racer wheel.
I don't regret my purchase though, even if it is the top of the range Proton.

Wednesday, 3 December 2014

The Dark Side...

We all love GT6, even if we've got a bit tired of late - numbers are down a bit, but that's OK the racing is still excellent.

But, tempting the dark side is (to paraphrase the little green man).

Evan took advantage of the $25 price tag on Grid Autosport at the weekend and so last night was a test run of online racing.

Oh my...

Physics remain "different". But the online aspect is excellent. With an option to have AI divers in the online race we had a full 12 car grid, and with them set to 'medium' we had our hands full.

A top night's racing and very much great fun. What's more the mics we have worked too so we were able to chat away as we raced. Excellent fun!

http://www.gamesradar.com/grid-autosport-review/
I also downloaded the drag racing pack $8 or so...
That too is an eye opener, damn that's fast!

Sunday, 9 November 2014

Grid Autosport Replays

So, in light of the fact that we were a bit slim in the race numbers last week, I thought I'd post up a better replay of Grid Autosport gameplay.

Interestingly, I've found the force feedback on my DFGT wheel better in Grid Autosport than GT6 since it's feedback update - go figure, am I moving away from GT6?

Certainly I'm enjoying the gameplay more if not the physics, and one can forgive some of that when the racing is so excellent. Some, but not all. I need to enjoy racing in GT6 again ASAP!

Anyway, here's the replay, Bathurst in "proper" cars if you will...



[Edit] 
And here's one of the A1 Ring in an E30. Intense racing actually, great fun!

Thursday, 23 October 2014

Grid Autosport Review

Of course tested on the PS3, recently I decided that I wanted another (yet another) racing game on file, and having rally, F1 and even radio controlled cars it was time for something a little more normal.

The real swing to this game though is the cars. Not only V8 supercars but also Touring Car Legends (E30, RS500 etc), a fine collection indeed, even if the latter is an extra purchase.

So, the cars. It is an eclectic mix and no mistake, GT40 to F1 wannabe there’s a little of everything in there. But it is a little. Only a few cars per class and whilst there are many classes each race is with only a few differing makes. A few paint options makes for a full and varied field but think one make races etc and you’re going to be pleasantly surprised rather than thinking GT6’esq garages.

The tracks are good too. A few well known tracks (Bathurst!) and many not so well known tracks which seem real enough appear in the game. There’s also short courses, street courses and road courses (more on them in a minute). Of Bathurst, some reviews say the track isn't up to the reality of GT6, and I suppose it's not. But it's close enough to make the racing great.

Physics and game play – the former – well, relaxed is how it’s touted. Odd is how I’d describe it. There’s enough settings to dial out most of the oddness, and a smooth driving style is well rewarded, but there’s certainly something vaguely not right in the way cars wander on track. Hard to pin down, maybe the tyres aren’t gripping like GT6 or something. But then this never pretends to be GT6.

But the game play. This is the greatness of this game. Certainly the AI is aggressive, but it’s refreshing to see a car barrel roll to a stop in front, or have the car block you. I find that if you’re polite it’s not so bad. If you’re rough, expect to get punted out at some point.
There’s the main career of course, with seasons that last a few races (in the early stages that I’m in), easily doable in an evening’s racing. Then there’s time trial which is limited to track and car combinations (open it up!) and custom cup.

And this, I think is the saving grace of this game – In custom cup I can race any car class (not including DLC - boo!) on any track, and that includes what would normally be limited to a few cars – Sprint Racing.
Sprint racing is great. Not because it’s great racing as such, but because I have an insatiable appetite for bitumen hill climb racing, so fast cars (any car actually) on short road courses. You could call this a tarmac rally but in this game the choice of cars are all race cars in the main. And it’s great fun.
I’ve been choosing various classes and doing my best to be the fastest, and after a few runs on the short (2-3 minute stages) I'm generally up there. I don’t think that’s going to be to everyone’s taste, but it most certainly is mine!

Online? I’ve joined but don’t utilise racenet, not sure I will – it has drive club style racing, I need a race mate! Looking at forums, I think I'm 35 years to old to race in any public forums, and the Grid version of seasonals just don't appeal for some reason.

If you think of this as Dirt3 physics in the most part, with some juicy road cars (and skip drift events please!) then you’ll be in the right ballpark for this game. Oh and it works fine with a DFGT wheel, very well in fact.


Finally, here’s some in-game replay stuff. I’ll record a whole race using the same mechanism I’ve done Dirt3 and GT6 with at some point, these aren’t great and I’m sure the sound is out…




The sound is out of sync here, not in game - and actually sounds much better in game. Check the "physics" of wheel on road though....



And this, if you like this you should get the game. If you're cringing at how this compares to a 787B in GT6. Stay well away...