Friday 30 December 2011

What sort of fish plays GT5? A tuna!

I laughed.
Anyway...

Setting up a car my style..

As we get more into our racing some are turning to tuning sites such as http://www.gt5-tuning.com. This site gives a range of in depth tuning specifics per car, often turning a lemon into a racer.

But, I prefer to ‘roll my own’, it may not be faster, but I like that my fettling happens to improve the cars that I drive – and of course, often they’re quick enough! ;o)

So, here are some of the tips that I’m caring to be sharing in terms of setting up a car; they’re more discussion with some reference to GT5, borne of years of being a petrol head and the GT3/GT4 race guides, the former of which was detailed in its tuning guide.

Getting power

Lots of power is best right?

Nope. When racing in a limited race there’s normally a compromise to be had. If you’re using the power limiter (easiest way to limit Performance Points) you can get a couple of shitty side effects:

  1. Peak power is too low in the rev band. That sounds great, but if you’re mashing the throttle (we all do) then you’ll often end up not being able to get the power down, given our league races TC turned off.
  2. Torque drops away much faster. Check it in the tuning screen – limit the power and the torque always drops off quicker. So you’re losing something somewhere with this option.

Better is to limit the power mechanically – add things you can take off to reduce the power (or read on for alternatives).

Consider a mid-range turbo rather than a peak power one. This will smooth out your power curve. Turbos are also great at not screwing up the low rev stuff, so a mechanical TC if you like.

If you’re cost conscious, do the cat removal @ $500 credits. It’s the best tuning option for the least amount.

Personally I always start with an ECU upgrade. It raises the rev range and smooths the curve somewhat, and makes other additions better value. Interestingly in GT4 it dropped the peak revs, despite the in-game tuning guide stating the opposite – I often didn’t run an ECU upgrade as I had a much higher revving car.

As I pimp my rides I nearly always put the titanium race exhaust on – but actually the lower specs sound better in the most part. In terms of power curves, they differ, do check.

Power Vs. Weight Vs. PP

In our league it’s often about PP (performance points) with the magic zone being around 587pp. Why that number – ask Baloo about race fixing with his Aston in the last league for an answer... ;o)

But, there are three key factors in PP points:

  1. Weight.
  2. Aero.
  3. Powerrrrrrrr.

Generally speaking it’s better to get to the front first and not have to worry about overtaking. So, a light car with plenty of aero and maybe a bit less power makes for a smart racer. That gets to the corner first(ish).

But...

A track such as Spa or Nurburgring, or anything with a longish straight you’re going to want less aero and more power, weight isn’t such an issue (until you need to stop). For example, the real world Veyron weighs 1888Kg, which is portly compared to a Porsche Turbo’s 1570kg.

So what do I do?

I get my car somewhere in the right power range, then add all the weight reduction I can. This often takes me over the 587pp point. Then I add it back as ballast.

This gives a few benefits:

  1. Weight is lower in the car – in road cars this is good.
  2. Balance of the car can be adjusted. E.g. I run ballast in a Ford GT at -17 moving the centre of gravity forwards somewhat.
  3. I can add more power as I’m running a heavier car.

The downside is that I have to brake earlier into corners. Those following me will attest to my braking early – George had a torrid time following me through Eau Rouge in Spa, I was 20kph slower through the dip.

More power!

When tuning I either run my rear wing (on standard cars) at 5, the lowest, or have no wing at all. If the car handles OK then I don’t add anything extra.

Why I hear you ask... well it’s about that magic 587pp. Less or no wing gives a huge PP reduction - allowing more power...

Racing the other night George and I were running Ford GTs. If I recall he had 458bhp in his Ford, whilst I was running a heady 601bhp. A huge difference really, and not that noticeable in the racing I might add – though I noticed that despite being in the slipstream (and that set to high in-game) he had a hard time catching me on the straights, nothing to do with driving, just outright grunt.

I could do this as I was running a 1300kg+ car with no wing at 587pp. That allowed me to wind on some serious power...

In racing terms (we are well matched) this meant that I had good mechanical grip and power whilst George had good high speed stability and stopping. It made for some interesting racing for sure.

Corner!

Big weight and lots of power is great, but I still need to get around the corners. Everyone has a handling preference, and we use differing systems for driving too (controller/wheel), so that affects this. But...

I like a car that will turn in smartly, but if I floor it will tend to understeer a little unless I lift. Then it’ll flick to oversteer and let me control the slide, and catch it.

My cars also have to be able to cope with bad (very bad) driving, so able to recover from slides etc.

Turn in was the bane of my life with GT5 – all my cars were just barges, and actually I preferred GT4, which allowed front wing with aero upgrades, making them turn in much better. But I found the magic option... (Bet you’re glad you’ve read this far aren’t you).

Suspension setup (from memory!):

Get the race suspension. Anything less is pants.

Ride height – Used to run the front 5mm lower than the back to try and get some downforce into the car. It wasn’t successful, but I still do it. On a car with -25mm possible I won’t go past -15mm on the front, -10mm on the back. Reason is I don’t want the car bottoming out on it’s springs (GT tuning tips tells us this will happen).

Spring rate – around the 10 point. Tuning guides run heavier – race cars are up to 13/14. But a bit softer will allow that progressive lift off oversteer. I try and maintain the same ratio to the original when adjusting – so a car with softer rear, I’ll maintain that. On race cars I leave as is.

Dampers – Both Front/Rear same. Extension – 7. Compression – 6. Some cars I’ll run 6/5 respectively. Depends. I always run the compression lower though. On race cars I usually leave as is, or soften the compression by a notch.

Anti-Roll – Pretty much always 4 front and rear. Maybe 5 on a race car – or I leave as is.

Camber – This was the first step to a car that handles well. Lots of camber is good, too much means a car won’t stop properly. GT4 tuning had it that 4Deg+ meant that braking would be affected. For pretty much any car more on the front is good – as it allows the back to come round a bit.

  • On FR/MR/4WD – 3.5/3.0
  • On FF – 3.5/2.8
  • On RR and stuff that’s tail happy – 3.5/3.2
  • On crazy Deep Forest Le Mans car laptime run: 4.5/4.0 – extreme!
Toe Angle – This is the magic setting...
  • Front: -0.20 This is not as extreme as some, but does give good turn in. More is better most of the time really.
  • Rear: +0.20 (standard) or for a FF car I’ll go to +0.18.

Generally speaking the front toe change will give you that delicious initial turn in. Whilst the rear (reducing it) will give you the continued turn in as the back comes out. The camber will give you some degree of control when you turn in too hard/fast or generally lose it.

Diff(icult):

I used to just slap on an adjustable LSD and forget about it. But I’ve found that’s not ideal...

In the most part if you’re 4wd, don’t add it. If you’re <430Bhp, don’t add it. If your car under-steers like soap on a slipway then take it off, or...

As I do, I go back to standard and go to its config screen. This gives me a guide to how aggressive the old LSD was. Then I enable the aftermarket one and set somewhere near the older settings.

Typically it’s something like this for a FR: Initial – 7. Acceleration – 30, Braking – 5.

For a 4wd I turn the front down way low, I don’t really want the front locking up at all.

For FF - Much as the FR really.

Gears:

Not going to go all out on this...

But generally I run the customisable gears. Unless the original is OK. Short ratio boxes aren’t really useful when you’ve added power.

For setup I run the first two gears as long as possible (highest possible gearing) then the last gear (say sixth) I’ll add a few Km’s to the top end. Third – Fifth I’ll spread out, though tend to make fifth close to the sixth gear to get a better drop into that gear – no cruising gear for me!

All the other bits...

For a fun car I often don’t bother with the clutch upgrade - shifting is slower, but more ‘realistic’ in terms of the revs and how they drop.

Don’t forget to change the oil on a new purchase – at least now the oil change will show what benefit the car will get, as there usually is one.

Tyres are racing soft because I have to – you lot run them. But actually racing medium is more fun. Not much less grip and more progressive. If you’re scratching about in a lower powered car I’d recommend them as a racing enjoyment increase!

--

So there you have it. All my secrets - not that I'm the fastest person out there - but maybe I've shared an aspect of the game that can become quite enjoyable!


Thursday 29 December 2011

League race #4 - 05 Jan - 24 Mins Le Mans

Hi Folks,
Update on the next league race so we can practice - cos it's going to need some I think!
I'm so excited I can't wait until after tonight's racing. Ha!


Introducing the 24 Minute Le Mans!


Details:
Assuming we're looking at around 4-4:30 mins per lap we'll run one 6 (that's six!) lap race at Le Mans with time progression set to 30 to give a 50% night race!
Cars are to be decided, but thinking your favourite 587pp car tuned to how you like it - to allow for a race feel.

About the timing:
With an in race start time of 19:00 (League actual start time is still 21:00), and then a progression of 30 (every minute equals 30 minutes in-game) we'll see a race time of at least 4x6 (4 mins, 6 laps) so 24 Minutes. With me?
So, 24 minutes x 30 = 12 hours in game.
That's not 24 hours! I hear you cry.
True, but, 12 hours is plenty, we get an 'hour or two' racing at dusk, some night racing and then night followed by dawn. Setting it faster is too much like a light switch and hard to appreciate racing into a morning sun...

The cars:
Tuned road cars to 587pp is preferred - we all have them now I think. However I'm open to suggestions of using the Supra and Skyline of the last league race as they were awesome - and the fastest cars in the shared garage.
For those that don't have a fettled 587pp car - I have many, and am happy to lend a few out to other drivers (I'll give them out and expect them gifted back!). If anyone wants a car tuned, happy to take a gift, tune it and gift it back...

Additional changes to this race:
Contrary to normal racing, we're also doing few other things differently...
  • One compulsory pit stop - I'll be checking the replay as I record to DVD. Exclusions for those that don't!
  • Damage set to low. Normally it's off. This means a shunt will affect the car for a short time. visible damage will be off - we like our toys pristine in the replays!
  • We will have a one lap sprint race to before the actual race - this is to ensure we have well matched cars. I'll be asking all if they're ok to race following this single lap. Points from this race will not count.
  • Double points from single race - so a first with five racers will net 10 points!

Official Race Details:
Event Date: 5-Jan-2011
Time: 9:00pm
Race Starts: 9:15pm
Lounge: Andyc709292
Track: Le Mans
Laps: 6
Car: 587pp
Tyres: Racing Soft

I think that's it. A complex race night I think, but one that if it works could be a fantastic event. I've had a quick spin at night racing and it's frickin tough!

Tuesday 27 December 2011

Non-League Race - 29 Dec

Hi Folks.
Short post as I don't want to seem like I have no life (I don't).

Anyway, as per usual we'll run a flexible approach to our non-league night. Though I'm a bit over the shuffle racing for a while.

Therefore I'm proposing we'll start with a mini-event typical of our league nights, and if it goes well we'll try a more formal race another night...

So, the car is any FF car up to 300Bhp. Tuning is allowed. Something like this in fact:

Those amongst us who follow rallying will notice that it's an iconic car from the 2wd class. Goes well too!

Track will be a city track I think. That'll suit the cars best.

Also, I'll ask on the night who's up for a thrash around Spa - I'm keen to have a league night around the track, and a practice will be very worthwhile.

Anyway, that's it. In the meantime, here are some pics that I've taken that I reckon do the game some justice...

Old and New
Classic Motoring

Pimp My Ride

Ferrari Finesse

Brute

Thursday 22 December 2011

League Race #3 Results

So near so Spa. Turns out that Spa was not to be.
But never mind, Trial Mountain certainly proved to match the JGTC cars nicely.

Again more close racing - I think we all enjoyed spinning out at one point or the other.

On paper the Skyline looked to be the faster car, certainly it had more PP points than the Supra. But it seemed it was easier to be at the front in the Supra - I wonder if there was too much downforce on the locked down Skyline?



Official Results

Race 1
01 - Evan
02 - Roderick
03 - Andrew
04 - Adam
05 - George (he did in fact start).

Race 2
01 - Andrew
02 - George
03 - Roderick
04 - Adam
05 - Evan

Special mention to Evan who seemed to be attached to the back of my car with elastic in every sense. Catch>Pass>Spin>Recover - and repeat... All good stuff eh.


The after party saw a motley crew of cars racing first around Trial Mountain and then Monza. I think by then it's safe to say we were in proper gentleman's racing club. Certainly we exercised the adage that it's about the race not about the win..


Next Race Night.
I think it's on the 29th - I'll be online, but don't expect others to be, anyone around, it's a bonus!

Santa Needs to Bring You...
  • A visit to the Sony Download shop for the Spa circuit - it's a most excellent circuit.
  • Something that means you don't have to type - it's getting lonely me being the only one who can talk and be heard!


Have a top Christmas and New Year if we don't catch up online.

Monday 19 December 2011

FCT GT5 League Race #3

Once again race night is upon us. And this is the Christmas special!

Can we best our last outing in the wet? Our racing field was slim (just five of us) but it was excellent racing for sure. I think we can improve...

This week’s race promises to be something special. Here’s a clue:

That’s right; we’re racing at Spa, an iconic race track that’s little changed from the golden era of racing.

For race night we’ll have two race cars available from the much loved JGTC series:

  • Castrol Tom's Supra '97
  • Calsonic Impul GT-R '08


Official Race details:

Date: 22-Dec-2011

Lounge Open: 9:00 PM

Race Start: 9:15 PM

Lounge: FCT GT5 Andrew

Track: Spa Francorchamps

Laps: 5

Car: JGTC Supra & Skyline

Tyres: Racing Soft


Notes:

Cars will be fixed and selected from the lounge garage set, so no tuning allowed – this is as a little fettling can make quite a difference, we’re keen not to do that in our series eh!

Normal rules will apply, boost on, low penalties, TC/ASM/Line off, etc.

If we’re not able to race this track – not everyone has it (though we tested this), we’ll defer to Trial Mountain, a poor comparison to Spa but suitable for these cars I think.

If you’ve not got this track available – go to my lounge, tonight I’ll set my default track to be Spa so that you can do practice laps. (It’s also available as downloadable content).


Racing over Christmas?

Want to earn some $$ and Exp points for your B-spec driver? Share them out as if I get time I’ll run an online race or two. If you’ve only got one B-spec driver I’d suggest that you create a second, you’ll need two for endurance racing (more in fact) so this is a handy way of gaining experience for a new driver – though they won’t win if they’re low experience!

On top of that, I’ll be getting online on the 29th (a week Thursday) to see who’s about for a non-league race night – you all know my email/mobile so feel free to txt and ask – I’ll not a answer if I’m busy ;o)



That’s all folks, race on!

Friday 9 December 2011

League Race 2 Results

Another Blinder!

Another top night's racing folks, and a night of points to be had too with such a full field.
I think the image below says it all, this is the finish line at the end of the second race, 2 seconds across the whole field:


Official race results:

Race #1
1 - Andrew
2 - Paul
3 - Baloo
4 - Roderick
5 - Evan (dropped)

Race #2
1 - Baloo
2 - Evan
3 - Andrew
4 - Paul
5 - Roderick

Note: I did discuss scratching the first race, but in reality we had another dropout (me) and Baloo left us for what was the real world third race. As such, stewards enquiry etc, we'll count the first two as it had most racers. Sorry Evan. However, as you were there when the race began (albeit not actually on the grid) you'll get a point.


So what was the racing like? Turns out that the wet race option worked really well. Adding in a little variance (I could do that) helped I think, as some were running on Intermediate tyres... So we had different handling in the cars.
The boost/catch-up worked well, keeping those that overrun on corners in the mix throughout the race, and once the field was close I think boost played less of a part and the strong slipstream came into play.

I think it was the second race where we all piled into the last corner/chicane, and coming out it was anyone's race - amazing how the drive out of the corner made such a difference as some ran ahead and others dropped back!

Overall, a good race, not too much shunting - and mostly acceptable in the wet I think. Note the braking points in circuits though, don't just watch the brake lights of the guy in front!



Season standings are updated on the right.
There's also a link to the race log which records the various results, so you can see it's pure coincidence that I'm winning!!

Next non-league night?
I'm away next week. Someone will have to host. Volunteers?




Tuesday 6 December 2011

League night race 08-Dec Race 2

Another Race is upon us!
That's right, another night already, jeeze they come fast don't they..

Last week's non-league night was fun for sure. The Suzuka East course was another short circuit race track that seems to work so well with the shuffle racing.
In that race I maxed out the car option, so we were all getting reasonable fast cars - George's cobra being a good example, there was no way we were going to catch that on the straights.

But... here's a section of our charter:

General Driving Habits and Rules
Be Nice...

Drivers must avoid running into the cars in front of them, if a driver brakes too late and will run into the car behind them the options of bailing out into the grass, gravel or wall must be taken if available to them (Edit: hahahaha, right! But seriously, watch for brake lights).

The driver ahead must not 'brake check' the driver behind, that is; the driver must not brake maliciously in order to force the car behind to crash into them (edit: You’ll probably crash anyhow!). The ahead driver is allowed to brake early into corners and maintain the racing line

If contact does occur and the guilty driver gains place(s) in result of the contact the driver in question must move off the racing line, slow down and allow the innocent driver(s) pass and the next possible point of the racetrack, if this is not carried out then penalties may apply.

Drivers must respect whom has the racing line when turning into and coming out of a corner, the driver which has the inside of a corner has the entrance advantage, other drivers must respect the driving line and avoid a collision.

'nuff said, I think we all get a bit excited in the racing. Challenge in following is adjusting braking zones.

Anyway, moving on, we'll be back to usual set up for the next race and what a race it is.
At Suzuka, in the wet!




Race night official details:

Date: 08-Dec-2011
Lounge Open: 9:00 PM
Race Start: 9:15 PM
Lounge: FCT GT5 Andrew
Track: Suzuka (full) Wet
Laps: 5
Car: Subaru WRX (Selected from game garage - i.e. fixed)
Tyres: Wet

There'll be the usual no damage, boost on (it'll be high in this one as it's wet), penalties low etc.

It's a points race folks, so be there or be at the bottom of the league and endure the ongoing ridicule of your peers!

A word on the next non-league night (next week).
I'm away next week so can't host a race. Options are someone else's lounge, no race or do on-line B-spec racing. Personally I'd like to give the latter a go, I reckon it could be a laugh! Suggestions welcome.
Check the poll on the right to give feedback (go on, join in!) >>>>



Bernie out