Showing posts with label Competizione. Show all posts
Showing posts with label Competizione. Show all posts

Friday, 5 August 2022

Adventures in replays continue...

Following the F1 as any self-respecting motorsport fan should, my friend and I like to enjoy the same track that's being raced in one of the plethora of games that we own.

And so it passed that we raced Hungary in ACC, spoiler alert - the replay below isn't that.

But it's worth mentioning as ACC is the very best and worst game all at the same time...

The best bits...

  • Amazing handling and immersion
  • Easy tuning really, compared to many other games
  • Graphics are stunning
  • The online community is alive and well and quite active
  • Fully licensed cars
And the worst bits are all the same...
  • Handling that is on point, but my word it's picky
  • How hard, really, how hard would it be to do the fuel/lap thing in-game as a predicted laps value?
  • Graphics you need to borrow something from NASA to fully maximize
  • The online community is full of psychopaths
  • Cars are real mmkay... which means some are just faster than others, no matter what.

So it's a frustrating game to play online. For a long time I took the game seriously, played it, did the tuning and ran races, constantly getting upset by no mark torpedo driver who felt your car should be used as a breaking point. I left the game alone for a long time.

But last weekend (or so) we were talking about it and thought we may as well get back into racing there, and I'll confess I have a passion for Porsche Cup racing - and in that the game has the best content.

In preparation for a race at Hungary, which was upcoming, I decided to fire up ACC, but rather than race the proletariat I decided to race the AI, ranking scores be damned! - for those never playing this game, if someone punts you, you lose safety ratings or something. Only an issue if you want to move out of banger racing and into something more civilised. 

The choice, the new cup car at Donnington, a marvelous combination in anyone's eyes I think you'll agree.

As is the norm, recording HDR to youtube involves everything going crazy dark, however, as I realise now, I race ACC at "nearby nuclear strike" levels of brightness. Meh.

Behold...



And because you've read this far, and not really other reason, here's my current lock screen (you'll have read the previous post in which I talk about Brands)...



Sunday, 12 July 2020

Porsche Carrer Cup Bathurst Race Report

We decided to race online in a proper racing league race. Wins and losses, mostly losses if I'm honest.
What remains is the decomposition as a record for posterity.

The race, if you can watch the entire hour, is here:



Pre-Race
Setup for this car is tricky, mostly as there's not a whole lot to be done to it, and what's more, with no traction control it's a bit of a beast to drive consistently to be honest. Nevertheless, time was spent...

I just wasn't fast in this car. Not even close actually, Evan was a solid 4 seconds a lap faster and the crazy folks were nearly 10. 

The challenge really was outright grip, I couldn't seem to get the car to grip. It rolled down to two issues. Mostly me but also tuning...

A quick search through the Interweb and there's either no-one posting setups or they're hiding them until after the race. I suspect the former, nevertheless, I found a setup for Silverstone, that'll do...

Checking it out, it wasn't too bad, I had to adjust some of it to make it symmetrical - figuring the fine tunning like that would come later, it never did, and I think it really doesn't need it at Bathurst anyway...

This got me into consistent 2:10 lap times, essentially 2 seconds better, which was certainly better than I was getting.

Happy with the setup being right(ish) for me I settled in for some testing sessions. Things were going well enough, 2:10 and occasional 2:09 was solid for me, happy days. 
Though I did recall talk of tyre pressures being key in this game - a read up online and blimey, I've been running super under-inflated. This means an uneven contact patch at best and all sorts of deformation woes (and punctures) at worst.
Adding more air and getting the tyres to be evenly inflated really helped.

And so it was, a change to that, and I was into solid 2:09's and occasional 2:08's. Awesome. I messed with brakes next. Adding a diagnostics page to my sim dash to see brake temps. Cool... so I changed them to the over the top brakes to really give me some stopping power. 
This worked a treat. With ABS on low it meant that I could really hammer the car into the corners and the brakes and tyres were set right and at the right temps - 20mins of practice and all good, this is key in the race report...

My final hot lap session netted me a 2:07.8 - this isn't far off the fastest I've ever driven around Bathurst in any car, super pleased and given it was with a 1/4 tank of fuel I reckoned I had a chance to be at least with the pack if not outright competitive. 

I think though that what got me the final second or more was, in fact, that I slowed down and concentrated on smooth corning and throttle maintenance - the keeping of some gas on around the corner.
The comment in a recent article that racing is a series of drag races down the straights has really stuck with me - no one can pass you in a corner if you take a spot-on line (or at least a lot harder) and then if you're set for the next straight you're in a good place to challenge and be faster.

Practice & Qualifying
First issue, Evan, my racing team-mate didn't make it. We suspect SteamID issues, I also think it was highly suspect that out of 42 entrants in the race only 25 made it in. I think ACC configs somewhere limited the server numbers - not that we'll ever know! Certainly, organisers tried a restart of the servers to no avail. 

I had a few laps in free practice, but didn't fare too well. No big crashes, but at 4am it's hard to be consistent (unless snoring). Track temp was woefully cold, but in the race pre-chat there was talk of it being warmer. I assumed that the track was going to warm up, so I left my tyres as they were. Big mistake.

Qualifying - yeah, a 2:12. 5 seconds off my best, and I blame a. trying too hard, b. tyres that never warmed up (quite literally still blue) and c. me trying to avoid everyone and everything, so ending up without a clean lap.

So at the very back. I was OK with this as it meant that first lap carnage (surely) wasn't going to involve me. I'd be able to tip-toe past half the field, let the track warm up and like a strategic genius I'd finish top 10 easily. I'll skip past the lead car doing a 2:02 and most of the field being not far behind...

The Race
Lots of lessons learned in this race, given I'm not going to give a blow by blow account of the entire race (fading already) I'll just list up what went well and mostly, what went not so well...
  • The strategy was fairly solid - a 1/3,2/3 with the pit stop around 20mins to fuel to the end. The assumption being that anything that happens in the race will happen early on. I was expecting 40 racers after all. I elected not to change this strategy with fewer runners, it was still valid.
  • First lap carnage didn't happen. In fact, everyone trundled round for the first lap, I almost overtook a few cars, but really on cold tyres not a smart move. The result, no places made through attrition.
  • A few bumps and scrapes early on, nothing too serious. I attribute this to ice-cold tyres. Track temp wasn't far of 10.c lower than I was used to.
  • Minor scape and light damage around 18mins in. I collected all the walls across the top. Luckily I recovered and decided to wait for a lap to pit in. This was a smart move as although rattled and a bit slower I pitted in whilst the leaders lapped me. Safest for all!
  • Position now was around 19. I was happy with that. Though mostly that was folks dropping off or having big crashes and pitting in.
  • And then not so good strategy... I didn't notice that I had to opt to change disks and pads. I assumed they were going to be changed. And being on the extreme set I had to change them...
  • More racing and frankly the car wasn't at all nice to drive. I think a combination of poor brake performance, flat-spotted tyres (didn't know you could do this with ABS) and general race stress meant I was lapping around 2:12. Not optimal, but really, I was experiencing pretty severe juddering through the wheel, something wasn't right.
  • Soon after the stop the disk wear indicator lit up. Uh oh. Then the brakes started to shine yellow into big stops. Braking was becoming a suggestion...
  • About 15mins later (I think just after halfway) I collected the wall badly through the dipper. This didn't do me any favours clearly. I will say by now the car was nearly impossible to drive. The decision on staying out and getting to the end and pitting in to remedy was made for me.
  • Down conrod straight and into the chase (biggest stop of the lot) my brakes faded completely, the tire pressures spiked (30psi+, should be 27.6psi) and it all went horribly wrong. I learned then that ACC has fade, tyre grip degradation, and a suitable lack of handling as a result. With my foot to the floor on the brake pedal I went straight on. Thankfully I'd been tip-toeing around so didn't collect anything or anyone.
  • And then I pitted in. I checked and ensured that my brakes were swapped. The tyres were swapped too, but pressures are hard to adjust in the remaining time, and indeed, what to set them to... The stop was 2mins, not bad considering I had big damage. But nearly a lap for the leaders.  For bonus grief I forgot to deselect fuel being added, so I had over 70L, and needed about 20L.
  • Rejoin was just over 20mins to go and I think 21st place.
  • From there it was a fairly standard race, though the juddering in the corners remained. I read up on carcass (tyres) deformation when they're cold and attribute most of the weird handling to that. The car skipped and juddered on every corner, it wasn't fun to drive that was for sure.
  • Ultimately I think I finished in 21st place. Probably the last of the runners. I'll take that as in terms of setup for the race I missed the mark and the rest of the race was managing that consequence.
Takeouts
  1. Tyre pressures are critical. If they're not right pit in.
  2. Check the track time - I never noticed it was afternoon till Evan pointed it out. The track was never going to warm up.
  3. Brakes. Change them. And probably don't race on what is a test pad or something.
  4. Preparation is key. This I did right, pre-race practice and testing set me up for success. Mostly.
Would I race again? Sure I would. I'd be happier in a slower class for now as it's a very different thing to race a 1-hour race to what we normally do. And I'll be honest, I'm looking forward to GT4 racing in ACC. I think it may be closer to what I'm capable of - being an "AM" driver as I am...

And finally a huge shout out to TheSimGrid: https://www.thesimgrid.com/
This is the group that I raced with, lots of effort from everyone, too many to mention, but certainly, if the intent is to bring this sort of racing to enthusiasts then they're onto a winner.

Bonus content...
The results are in, and yes I had a 21st place, but the other non-runners are counted, so I was mid-field! Let the record stand that I finished mid-field!!! Ha.



Not sure when I'll see you again my friend. I've enjoyed driving you, less so being a passenger into the chase and I promise to sort the pressures out next time!

Friday, 19 June 2020

Budget Sim Racing

If you're like me you're broke. Or at least have to avoid checking out fancy multi-thousand dollar 'sim rigs' cos why spend it on the sim when there's a car begging for a new set of pads.

So it's budget time, and I suppose in that space it's cheap shoes - the saying goes buy expensive shoes as they wear out less than cheap ones and ultimately will cost less in the long run (just noticed the pun!). The challenge is to be able to afford expensive shoes upfront. Barefoot it is then.

And so it is that I came to own three G29s in the space of around two years and vowed to never buy another one (one was a warranty swap in fairness). Simply put, anything that's electrical and has contact points is a cheap point of failure. For me, it was the buttons on the wheel and twice pedal pot woes - albeit once self-inflicted (very thin wires inside it turns out).

But this one has lasted - and this the journey I'd like to share, one of customisation on a budget that's ended up with an excellent experience to say the least, and super cheap. I'll go through this in a bit of instruction, a few links and generally share my journey, I hope it helps.

Firstly, the approach - for me enjoying driving is key, and that's about enjoying the sensory touchpoints - it has to sound good, feel good, smell good and probably taste good if that's possible. And the one that's highly subjective, has to look good, but not necessarily in an "I spent a fortune on this" way, no, more an "It's usable and enhances the experience" sort of way. Function over form if you will.

It started with the wheel stand, this one in fact:

It is terrible.
Name and shame, it's actually a Fanatec (yeah man, a Fanatec rig, heh), which goes to show you can swing your manufacturing genius too far to one end of the spectrum, and that's the far end from this to be clear.
The issue, and it's twofold - is firstly as you'll know from elementary maths, is that the hinge at the bottom is a long way away on a lever from the steering wheel - and the clamp thing at the bottom is never ever going to cope with long term abuse on a wheel up top, and it didn't. The second issue is that the pedals just don't sit on the stand, it's polished aluminum for sure (and looks nice) but you'll soon be collecting your pedal box from the carpet with this. There is a sneaky third issue - it's not very heavy, it's OK for standard pedals but if, like me, you awake (quite literally) as you crest the curb at the end of the Mulsanne straight you'll be heavy on the brakes from time to time. This moves the unit.

The solution...
First, Isambard Kingdom Brunel would be proud, build a triangle. So that's what I did.
I bought a length of threaded rod from the local hardware shop (always, always Bunnings) and then fashioned ways to attach it top and bottom. I was going to weld something, but in fact, using wingnuts means I can adjust it - albeit not needing too very often.

It looks something like this:





It doesn't interfere with feet at all, and in fact, became a very handy way to route the myriad of cables up from the floor, and in later pics, you'll see I mounted (cable tied) the power pack on the sled bit at the bottom too. It's still cable mayhem on the floor, but at least my cockpit is clean - always clean your cockpit gentlemen.
This solution is stiff enough that the wheel moves not at all, but has enough give that it'll be the bit that breaks if something does happen, if it's possible to roll a sim in real life I suppose...

Next was pedals - I'll not post the pics here, they're not exciting, but check your pedals for a threaded hole underneath, they'll likely have one. Then it's a matter of fashioning a length of metal to make the clamp. Be careful though - if you clamp down too tight the top casing bends in and cracks - I solved this (on the second set) by using the same material across the top too - so basically the metal does the clamping. You might see it in later pics.

Next, the upgrade of the pedals. If you've not done the GTEye thing for your pedals then I heartily recommend it - just be careful not to catch a (very thin) wire in the casing as that kills them I know...
These are they:


Thrilling.

The final upgrade on the pedals is probably the most important, behold:


This simple (post-race) addition stops the accumulated fluff of household pets from dropping in and carefully wrapping itself around the exposed potentiometers of the pedals. The lesson learned, every so often I spray contact cleaner in there and also a can of air to buff the fluff out basically. Bad design by Logitech frankly.

So to the gears.
There's not really too much wrong with the Logitech gearbox, it's a bit limp but as a H pattern it works OK. But I wanted better feeling in the gears.

So I bought this kit from 3DRap:


Yes, initially it was Strong V2, but it's calmed down now I think. Mostly it's a satisfying snick into gear. First has become a bit softer. It's a non-intrusive change though, so I can replace or remove easily enough. What does it look like on the wheel? Well, err, that is to say I didn't stop there.
No, being the closet Ferrari fan I also bought the gated shifter add-on as well as a metal top plate... and then I bought (more recently) a metal shifter. Originally for my car as a replacement, I didn't like it there. But it works very well indeed on my 'rig'. I can't stress enough the good feeling of a metal knob to fettle through the gears.


It is a thing of beauty to use I must say. Fun times.
And did I stop there? Nope.

I was looking at button boxes, but blimey they're pricy, and they're limited in what they can do - it's a one-trick pony basically. But I happened to be clearing out the tat cupboard (one of them at least, and by cupboard think room) and came across an old tablet. I'd been playing with the idea of a raspberry pi and making that into a touch screen device, but that really is hard and I think the hobby is in the making it, not the using it which is what I wanted.
Enter Stryder. Stryder-IT is some chap who's made an entire touch screen ecosystem for sim racing. It's amazing frankly.
So from a button box, I've gone to full sim dash on the side, with shift lights and lap times the lot. You need to go have a look for yourself - it works on android phones (the best ones) and allows multiple screens per game.

I've done a few of my own in fact:

Assetto Corsa - all the basics

Project Cars 2 - Handy addition to wheel

Rfactor2 - Pit In controls plus essentials

These are awesome, as are some of the amazing designs done by others, all free with the very reasonably priced pro version (<$20).
The tablet itself is so out of date it won't update the O/S anymore and is crazy slow for all but this. I think it's well over five years old. I've left it plugged into the PC to make sure it's charged all the time, and in fact may remove the battery too as don't want battery failure - this thing is more dear to me than any other device I've owned given its current service!

And the installation is like this:



The TV does look a mile away, but it's 65" and not so bad. All a matter of perspective!

And there it all is. But remember I said the stand was too light - yeah, fixed that for sure with all this bolt-on stuff. I rarely notice any carpet creep in the night, even with the stiffer pedals.

Total cost?

One should never price a hobby, so here's the list of bits;

  • Wheel - G29. Prices vary frankly - don't buy second hand, they fail gradually and you'll buy scrap.
  • GTEye upgrade - I did all three springs. Plus an afternoon carefully fitting them (the second time).
  • Fanatec stand - get something else, or get this and build the triangle. Useless without.
  • 3DRap shifter upgrade - I thought it was worth it. Necessary if you're putting a metal shift knob on (weighted throw), which is essential now I've done it.
  • Metal knob - Get onto eBay. Consider how you're going to fasten it to the shift lever, Logitech's isn't standard, so pull it apart and have a look.
  • Sim Dash - get onto eBay, buy the cheapest decent-sized android WiFi tablet you can buy, and install the Stryder-IT dash, even for PS4 it'll work (Assetto and PCars, not GT Shart).
Do I like my solution? Not sure. I like that I've done it, but offer me a proper rig with seat and I'll change in a heartbeat. I'd still have the dash, but could forgo the shifter - actually I'd buy a proper metal shifter and avoid using it on the PS4 I think. In fact, I may even still do that - I feel the shifter won't age well.

And I was thinking of getting a fancy G29 aftermarket wheel, something like this from https://mvhstudios.co.uk/ in fact:



I am in fact still tempted, but then I like driving old cars and this very much is not a quick release solution. I think an upgrade to Thrustmaster, or save many pennies and Fanatec is the way forward. We'll see!

Links to the places I went to buy stuff:

Monday, 27 January 2020

Down and out

And so it passes faster than a smoked kipper, chilies and cream.

The GTLD server in ACC is no more. It was short-lived, and really not very active. And we've found that it was easier to just camp onto other people's servers. At least there are other cars on there.

And the most recent race? NASCAR Heat 3 that's what...

https://store.steampowered.com/app/905450/NASCAR_Heat_3/

Why?

Because it was cheaper than my typical Maccas order that's why. For the princely sum of just under $8 we've got some of the finest left-hand bends in America, served up with a finely tuned 4-speed gearbox.

But it's a good laugh, and worth every cent, if not a cent more!


Hard to tell from the real thing I think you'll agree (if you skip past 'hover car' etc)...

And there's even a fourth version that's all-new, except the rules, cars, tracks, and menus.


Marvelous.

Tuesday, 14 January 2020

Competizione one

I do like a bit of Jimmy.

And recently he's been putting out some great content, not least his joining a league and taking on some pretty good racing. In ACC.


I'll admit I planned to skip watch it, but ended up watching the whole race, it's hard to look away!

Here's the league Jimmy is racing in: https://actrollvision.com/ Plenty for all, though I suspect it'll be a long time (never) till I get to the same standard!

Sunday, 12 January 2020

ACC See!

So it begins anew...

Following a few months of joining the PC master race, we've landed on...


  • RFactor2 - Great but a biatch to set up for multiplayer
  • Automobilista - Great arrive and drive racing, but dated for sure
  • Assetto Corsa - Yes, as everyone says a great hot lap simulator
  • and...
  • Assetto Corsa Competizione - We're in love with ACC.

But, most of the servers at our level are 20 mins practice, 10 minutes qualifying and 20 minutes race. The race is fine, but it makes for a 50-minute session. For us that's quite the investment in time and really only two races in a night.

What to do then? Well, I went here:https://streamline-servers.com/ and rented an ACC server for the princely sum of around $9.40 a month. High roller I think you'll agree.

What have I done with this... well, I've set up a server that has events as I want them, hopefully, a few others too!

Essential differences:
  • No Practice time
  • 15 Mins Qualifying (maybe change to 10, we'll see)
  • 20 Mins Race
  • Weather changeability set to 1 - I think that means no rain, but generally some action
  • I'm running the qualifying on one day and race on the next. Apparently, it simulates interim races so it should give more track grip.
In fact, not sure if it'll show but this:

{
    "track": "nurburgring_2019",
    "eventType": "E_6h",
    "preRaceWaitingTimeSeconds": 80,
    "sessionOverTimeSeconds": 120,
    "ambientTemp": 26,
    "trackTemp": 30,
    "cloudLevel": 0.30000001192092898,
    "rain": 0.0,
    "weatherRandomness": 1,
    "sessions": [
{
"hourOfDay": 12,
"dayOfWeekend": 1,
"timeMultiplier": 6,
"sessionType": "Q",
"sessionDurationMinutes": 15
},
{
"hourOfDay": 15,
"dayOfWeekend": 2,
"timeMultiplier": 5,
"sessionType": "R",
"sessionDurationMinutes": 20
}

I'll be changing the track, though as we'll probably be doing three races in a night max I'll probably leave it on one track for the evening and then go from there. If there are racers on I'll leave the server running, no reason not to!

Some points for anyone reading this far:
  • I'm doing this to get quality racing - so as our safety racing raises I'll be setting this higher (it's a paltry 49 at the moment). It's set to 35 at the moment.
  • If it's a punt fest I will just give up - there are other games out there, but I think this will be fun.
  • I'll promote the server around the place a bit, if we get it running right I'll start a league (again!) and run some private races so we can have mandatory pit stops etc.