Sunday, 8 May 2016

I don't know what's real any more...

I'm sure you all follow GT Planet, but they recently posted up this video:




I really struggled to figure out if it was the car, the track, the other cars or something else that's virtual and/or real.

Amazing.

Oh, and Assetto Corsa (and real life) for those not in the know...

Saturday, 9 April 2016

Art

So we know that Evolution Studios has been consumed by Sony yes? And their last title was DriveClub - the oft' lamented launch title for the PS4.

But do you know just how good that game got?


Simply Stunning

Evolution Studios also did some ground breaking work with the early WRC series on PS2 and Motorstorm.

It'll be interesting to see where the devs end up.

Wednesday, 30 March 2016

Business.

So finally getting round to business and I've completed some replay uploads, behold:


Ragging around Parsons Reach in 550pp Racers

Ugly car and no mistake - could've been a lot quicker with the right driver I think


So. Many. Tracks - and a short memory. I can't recall this 500pp race!

And to finish, Parson's Reach again but in "Granny Cars" - thanks Steve for the naming...



But what of this week - if we all have them, then I'm thinking 590pp (TBC) Deutschland Racers - i.e. DTM. But I'll say anything that's of German descent, including the Z4 etc (if only because I've got one and want to actually race it at some point).

Other than that we'll be off custom tracks this week - time to pick a class and race on!

Wednesday, 24 February 2016

V8 Night

Following on from last week's stella night racing a custom track with a variety of cars we're turning things on  their head.

This week we'll be racing the V8 supercar stylee cars. What are these? They're the closest we can get to mad motors that are in the same vein as the V8s we used to watch...

The cars:

  • 550pp
  • Road car
  • Four doors
  • Racing Medium tyres
  • Adjustable after market wing fitted
  • V8 engine (Check car info)
  • No race cars - i.e. no sponsor liveries (fit a number if you like).
You'll  be wondering if there are any cars that meet the criteria, follow this link to an old blog post to see the cars that make the grade, there's a few of them...

We'll be doing the in-game tracks this week though, too hard to do just one custom track, unless we have a desire to do so. Not least as I have a new favourite track to race on...


It's shared in any case, and I think should make for a some top racing!

Cheers
Andrew

Saturday, 20 February 2016

It's almost advertising...

As my quest to justify a PS4 to myself (and much harder, the missus) continues I keep coming across such awesome videos it's rude not to share.

This is a pretty good advert for the genre, if not the console:


Fair to say that this year is going to be awesome for racing! Mind you, you're welcome to keep the unreal shizzle, can't be done with that.

This is a new vid on the graphics of the games:




And a bit of a comparison video of Driveclub, Need for Speed, The Crew and Project Cars on the PS4.


So am I about to run out and buy a new console?
Probably not.
Project Cars is about to be V2.0'ed so no point rushing to that, Driveclub just seems to be getting better and better, and looking at The Crew and Need for Speed, I think I can pass on the physics.

If I were to magic one today I think I'd be getting Driveclub (I think I'm in love with the graphics), Dirt Rally and Assetto Corsa as it comes out and await Project Cars 2 - which is completely at odd with what I had originally planned when deciding to get a PS4 late last year.

As they say, the thrill is in the chase (which is why I always drop to the back when we're racing!!!).

I'll be posting replays and notes on next week's racing too - the plan is to do more of the V8 stuff, fun as that was!


Saturday, 6 February 2016

Please do not disturb

This weekend I'll mostly be watching the Bathurst 12 hour:

Site: http://www.bathurst12hour.com.au/

Resource: http://www.speedcafe.com/

A lap with one of the top cars...


And if you need inspiration - last year's great finale (16 mins):


Motoring awesomeness!

Wednesday, 6 January 2016

Rules of engagement

This is where I originally got my love of motorsport, and ultimately what I see as a bit of niche that’s exploitable in GT6, the thin ribbon of tarmac up the hill…
This article outlines an approach.

1. Tracks

Ingredients:
  • Don’t link up the track – it’s a single ribbon up the hill…
  • Narrow track width - <9m is good.
  • Keep it short. A sub two minute run is ideal, dependent on corners/straights etc.
  • Not too many jumps – it’s easy to have crazy over crest stuff in the track editor but that’s not real life.
  • Limit the downhill – harder than it sounds, but essential.
  • Get some chicanes in – shorten your straights. It’s about the bends.
  • Careful on the switchbacks – if you go past vertical and start a downward bend you’ll have an over crest launch pad.
  • Make sure you add scenery to give brake marking points etc.


2. Cars

Best way here is to build up classes to race. We use our league classes (on the right) but in slowest to fastest (all with no aids other than abs unless otherwise stated):
  1. 400pp – 1970 or before road cars on sports hard tyres.
  2. 460pp – 1990 or before road cars on racing hard tyres.
  3. 525pp – 1970 or before US V8 cars on sports soft tyres.
  4. 500pp – Non-race cars on sports soft tyres.
  5. 590pp – Race cars on race medium tyres.
  6. 650pp – Race cars on open tyres – traction control allowed.
  7. Open class – all open. All aids allowed.


In fairness we’ve skipped a few of these classes in the interests of completing a night, err, in a night. But this is the dream list assuming we’re all online and racing from 7pm…

3. The competition

Due to the limitations of GT6 you’ll have to run a practice/race configuration and basically not run an actual race.
The challenge then is to run ever faster classes, and the lead time is posted up on the track for all to see. 
Things that make it harder are that there’s no queuing on the grid, so players will have to be sporting about taking turns up the hill – a microphone for each player really helps with this.

Also, there are no grid lights, so cars need to be up and running straight away, bad if you’re in big turbo 4wd with four gears as you’ll bog badly on the line…
In terms of racing, it’s pretty competitive once it’s up and running not only are you trying to best the posted time but also your own time, which is recorded for you of course (as a practice lap).

What does affect the racing a lot though are ringer cars, the Tommykaira ZZii is manic, and will win at the 500pp and 590pp classes – if you can ban it then all good. Others may beat it, but it’ll be a proper struggle to do so. And every class will have something similar in it, so  some gentlemanly agreements over the cars that should be avoided should be implemented.
Another option is to run single make cars – it would work, but misses a key part of this racing which is the tuning of the car per run to perfect it’s performance (I read that out loud and need to clean the screen now).

My tracks
Long, decent set of switchbacks. Big climb.

Very standard track. Good reference if a bit short. Great bus stop mid run.

Two very good dip/chicane sections in this great all rounder.

Super long hill climb. Good For stretching the car.

One of the better competition hill climbs.

Ugly because of a couple of nasty bends. Otherwise a great race.



Thursday, 17 December 2015

Rally

Not the overly sanitised new stuff, and not the ballistic Group-B, but nostalgia for Australia right here. And a touch of Brock...

Tuesday, 8 December 2015

History Lesson

Sort of.
Long before the word Sim was a thing, and certainly an eon before any console came close to a viable racing experience, there was Grand Prix Legends.
And what's more it was modded and updated, and is the DNA for quite a bit of modern gaming in race life.

Anyway, this video isn't about that (entirely) but it's the CEO of iRacing and writer of GP Legends talking about history and his latest, iRacing's Nurburgring...


Enjoy.


Tuesday, 1 December 2015

Thursday night is hill climb night

Hi Folks
As always, it's been a while since the last update. If I'm honest I do miss making updates but with such a limited readership the stuff can stay in my head just as easily. That and I've been very busy with my gaming of late, and not just racing!

Anyway, this Thursday is going to be another Hill Climb night. the last time It worked really well, though no replays as nothing to save given it's technically a 'practice' - I might work on that this week though...

So the track, I'm tempted to race the same again, but I do have some alternatives...
One is probably what I'd call a proper hill climb, but is very short, the other is a bit longer but doesn't flow quite as well. Open to suggestions:

Can't think of a better name, it's not a pretty track to drive. Longer track

I do like this, but it is a bit short for group racing I think.

Of this second one, here's a replay:


A nice track for sure.
More arty, this is the track we did the last time we did this...


All very arty I think you'll agree. Shame though, as the replay doesn't do justice to the amount of  "ohhhh" going on getting around every corner.

And as I recorded these, I've decided to record a few more, see if you can spot yourself in the following matinee...

But did Pops win?

Not the slowest cars, but certainly some eclectic racers...

Open room racing saw some newcomers to the group

And because I could, I've recorded a race at Brands in Shift2 Unleashed. It's fair to say I have a love/hate relationship with this game. In the smaller cars I love it, in the GT cars I can't stand it. The cars and the racing is great, but the physics I just can't dial to being correct. In any case, I set the difficulty to hard and still romped home a win in this race, Lackadaisical Lambos I think...



Lastly, a plug, a top site for when you're bored - and can skim past the ever increasing stance rubbish... http://www.speedhunters.com/ - Sitting in casualty the other night this site was my salvation with many very nicely written articles, and a healthy dose of "how can you afford that car and to do that to it" in just about every article.