Yes, I did stay up until midnight last night to play Assetto on my PS4.
That's not as hard as it sounds though. I normally end the night with a bit of gaming, and it's a mere flick of the controller to end the game and let the weight of my eyelids overwhelm me for an hour or two. Truth be told, the true zombie games are the ones I play long after I need to be in bed and asleep - there's nothing like waking up and finding you've flown your spacecraft out of the cosmos...
But to Assetto....
This will be a very brief tell, I've got work to do and really you'll see many more reviews from everyone else on the planet. No, is a view from somone you know, so you can add some balance into all the rave/hate reviews that are sure to follow.
Initial Thoughts.
Assetto puts itself out there as a sim first and a game second basically. Having put physics ahead of all else. And how good did that feel (At 1am...)?
I think initially, once I'd turned on the steering wheel support in-game, I was a bit underwhelmed to be honest.
But this is a good thing.
Why? Well, after all I drive a car every day of the week, to have something that feels so very different or behaves in some odd way would mean that physics were one step beyond - I'm thinking Driveclub here.
So, yes, the physics are arguably so very good that you really can get in and drive successfully.
And then I found the colour options, and changed from standard to extended - not sure what that is, I'm not a Mantis Shrimp so I don't know if anything else is going on, but the tracks did seem a little more vibrant and the cars also had a bit more depth, exhibit a. being the F40 above.
And of the F40 - I'm glad I don't own one of these, if this sim is accurate (and it's meant to be) then anyone brave enough to take one out on real world roads would be a nutter to attempt a roundabout on a busy day!
Of the game usability - yeah, all there and pretty much standard fare, you're not going to be blown away by this game in any way. It's as functional as a Countach dashboard to be honest. And again, that's OK.
If I had a major gripe it's the gearbox. Firstly if you want to enable the H pattern box it's a game option from the front screen. Why it's not like Driveclub I don't know - in that if you select a gear then it's stuck in that gear, if you have it in neutral then the paddles work. It's great.
What's more, in Assetto when you shift using paddles and auto clutch in an older car (think Countach again) then there's an element of clutch slip or something, I guess it's 'real' but really I'd like to have the fantasy of actually driving these cars be bit more friendly. Finally, and I do admit that I was tired at the time, but I got into a right mess with gears and clutches, I seemed to be stuck in one gear sometimes and stuck in neutral in others - I think it had a lot to do with me shifting too early (so over revving) but really this isn't an issue in other racing games, why introduce it. Is it a sim thing?
I think once I'm dialled in it'll be OK, and for multi-player racing in old F1 Lotus race cars around the old Monza, I think this is going to be a blast.
Final word, the king (for our league at least) of GT6 is not dead yet - though the vultures are circling with Project Cars 2 being a very strong candidate...
That's not as hard as it sounds though. I normally end the night with a bit of gaming, and it's a mere flick of the controller to end the game and let the weight of my eyelids overwhelm me for an hour or two. Truth be told, the true zombie games are the ones I play long after I need to be in bed and asleep - there's nothing like waking up and finding you've flown your spacecraft out of the cosmos...
But to Assetto....
This will be a very brief tell, I've got work to do and really you'll see many more reviews from everyone else on the planet. No, is a view from somone you know, so you can add some balance into all the rave/hate reviews that are sure to follow.
Initial Thoughts.
Assetto puts itself out there as a sim first and a game second basically. Having put physics ahead of all else. And how good did that feel (At 1am...)?
I think initially, once I'd turned on the steering wheel support in-game, I was a bit underwhelmed to be honest.
But this is a good thing.
Why? Well, after all I drive a car every day of the week, to have something that feels so very different or behaves in some odd way would mean that physics were one step beyond - I'm thinking Driveclub here.
So, yes, the physics are arguably so very good that you really can get in and drive successfully.
And so it was that I was in a Zonda hammering around Spa within a few minutes. And much fun it was.
The handling is good (as it should be with a Zonda), the track was great, the noise was OK and the graphics weren't terrible.
Is this a go-to sim for me? Yes, it's a next gen racer that'll keep me entertained for some time I think.
But I must confess I do like pretty games and it wasn't really that to start with.
And then I found the colour options, and changed from standard to extended - not sure what that is, I'm not a Mantis Shrimp so I don't know if anything else is going on, but the tracks did seem a little more vibrant and the cars also had a bit more depth, exhibit a. being the F40 above.
And of the F40 - I'm glad I don't own one of these, if this sim is accurate (and it's meant to be) then anyone brave enough to take one out on real world roads would be a nutter to attempt a roundabout on a busy day!
Of the game usability - yeah, all there and pretty much standard fare, you're not going to be blown away by this game in any way. It's as functional as a Countach dashboard to be honest. And again, that's OK.
If I had a major gripe it's the gearbox. Firstly if you want to enable the H pattern box it's a game option from the front screen. Why it's not like Driveclub I don't know - in that if you select a gear then it's stuck in that gear, if you have it in neutral then the paddles work. It's great.
What's more, in Assetto when you shift using paddles and auto clutch in an older car (think Countach again) then there's an element of clutch slip or something, I guess it's 'real' but really I'd like to have the fantasy of actually driving these cars be bit more friendly. Finally, and I do admit that I was tired at the time, but I got into a right mess with gears and clutches, I seemed to be stuck in one gear sometimes and stuck in neutral in others - I think it had a lot to do with me shifting too early (so over revving) but really this isn't an issue in other racing games, why introduce it. Is it a sim thing?
I think once I'm dialled in it'll be OK, and for multi-player racing in old F1 Lotus race cars around the old Monza, I think this is going to be a blast.
Final word, the king (for our league at least) of GT6 is not dead yet - though the vultures are circling with Project Cars 2 being a very strong candidate...
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