Showing posts with label GT6. Show all posts
Showing posts with label GT6. Show all posts

Monday, 31 January 2022

Addressing the missing

 As per my previous post, I miss GT5/6.

Well, the magic the internet has Deep Forest for Assetto Corsa, and with some tasty GT500 class cars I was able to recreate some great racing.

What I also recreated in the replay was HDR not transferring to MP4, consequently, I have period-correct image quality too.

Ah well, my care factor of the replay is zero, as the race was so much fun...





I miss this

 I don't miss GT Shart. I never got on with that game. 

But GT6 and GT5. Yes. So much yes.

I'm not sure if it was the (what I now realise was) relaxed yet predictable physics, the easy-to-make courses - GT5 and its Toscana tracks were great driving, or if it was the tuning of the cars that did it, but I loved it.

I think probably the cafe racer style is it - I certainly enjoyed tuning cars up to being race-ready, although on reflection you could tune any car to being pretty much the same handling with the same gear.

Still, the memory is good. GT7 won't feature on my radar though, I've become a PC snob and am shifting my PS4 capable wheel. If only they would port it to PC too - go on Sony, you know you want to! (and you'll corner the market too!)

Surprisingly good fun!

One of my favourite cars - quick too for it's class.

JDM Art

It was possible to have some excellent, unique cars.

We raced V8s in a class. 4 doors, V8 and wing. This was a winning car (Sometimes)

Tune. Everything


Monday, 1 October 2018

Good Times

Cleaning out old folders on the PC the other day and I came across my GT5 back catalogue of pictures.

We've moved on for sure - last night I raced the X-Bow at Zandvoort and it has to be one of the best races I've ever had, the handling, the track, the multiple attempts following spinning out...

But in some ways it's not GT5, and certainly (thankfully) not GT Sport.

Back then you could buy a banger and probably get it somewhere near race ready. I give you:


Just popping to the shops


Temperamental but best FWD 



Artistic if not fastest


Loved the modifications for this car


Original brat pack..
George, Baloo and me


Subtle modding


Even rally was fun (mostly)

Saturday, 17 June 2017

I might be done with GT6

It's been a few weeks since I've raced on GT6.
I think that perhaps it's time to hang up the gloves for the PS3 and await the agonising decision of PCars2 or GT Sport to come to a head as release dates approach.
I suspect I'm the only person on the planet hoping for another six month delay to GT Sport, it'll give me justification to buy PCars2 first and follow with Sport.

Am I over Gt6? I think I am. The cars feel the same, the tracks, despite feverish development of new ones, feel a bit stale and if I'm brutally honest I've become a bit of a recluse in the evenings thanks to work and life pressure - I've been running Thursday nights now for something like over a decade across both Gt5 and Gt6, and I think that very few folks will really miss the Thursday night boost on racing that we have, "it's all about the race and not about the win" and all that...
So perhaps until GT Sport is out I'll call a hiatus and enjoy my other racers for a bit.

And in that meantime Evan and I are loving Assetto Corsa, it's such a good sim for consoles (thankfully on PS4 so we get the updates). The uniqueness of the cars and having to learn them is fantastic, this week we ran a GT3 RS back to back with a RUF RT12R. I think I'm safe in saying that Assetto may well be the last game to feature both Porsche and RUF in a game - a shame, but at least both marques are done justice in this game.
Despite ludicrous power in the RT12R the cars were surprisingly well matched, in part thanks to the ludicrous grip of the GT3 RS. If the sim is accurate then I learnt a few things...
a. I'm never buying a RUF - I'll die on the outside of the first serious corner.
b. On the other hand, power is very habit forming!

GT3 RS:


RT 12R


But this isn't in fact the reason for this post, the reason is because I've had a lot of fun this week with a $20 dinosaur for the PS4 - Driveclub.

This game really is a gift that keeps on giving, and this week I set a challenge around Sinclair Pass in a Ferrari F50 (not to be confused with the Ford F50, god no!)

Anyway, to cut to the chase, we're using Hardcore mode, so no assists and a manual gearbox, which I think is really how it should be in this game.
First up I set a 1:50 round there, pedestrian as it turned out as Daniel the racing buddy set a 1:48 a couple of nights later. Now I've reset the bar with a 1:47. I can see another half second being trimmed, and I think that'll be it - and I think that it'll not be me. Sniff.

Why am I going on about this racing, because it's ace. I can set a time, share it and at their leisure my mates can prove just how slow I am. And also because I recorded my lap...


And this game (as you'll see) has stayed fresh, it still looks great, and thanks to a PS4 Pro and SSD drive it loads like a cartridge games console (remember that!). Do I notice the PS4 Pro bit? Maybe, it's a solid 30fps rather than peaking as it does on the normal PS4, but I'm not fussy, I think my head only works around 25fps...

So for the price of a few beers you too can humiliate my driving ability... you owe it to yourself!


Wednesday, 3 May 2017

Finally some replays...

Without any further chat, and any fanfare here's a bunch of replays that I finally got to uploading.
You'll need to have a look to see if you're featuring in them, I know I am...




550PP V8s at a Custom Track




GT350R Racing at Trial Mountain - OldSchool's room for this race...




500pp at a Custom track




500pp Racing at Deep Forest



Another Custom track race - this one at 500pp

---

And there we have it. Finally!

Sunday, 30 April 2017

Semi-Pro

It's easy to get into the spirit of meddling and fiddling until something is broken. I think being a parent is the ultimate expression of that in fact. But in the instance of my steering wheel I think I know where to stop and that's about now.

It all started with a GT Force Pro...

But what of the "Custom Sim Rig" that I've ended up with - lol!

First came a slipped disk, which meant that I had to raise the wheel, no biggie, it was like I'd been racing a dodgem car for a while anyway...

So I bought one, one that folded, one that never got folded. But if you're at all into basic engineering you'll know that the 'hinge' was always doomed to failure, more on that below.

Time flowed, and so did the money, as along with a PS4 purchase I had to get a new steering wheel.

So along came a G29, the haters hate, but it's really not a bad wheel at all, and the smell of dead cow stretched across the wheel is always welcome!

It could have ended there, but there are a few issues with the basics of my setup of PS3/PS4 and a G29 on a less than stable wheel stand:
  1. Switching PS3 - PS4 meant USB unplugging, and they don't like being unplugged all the time (and I kept forgetting).
  2. The bit at the bottom of the wheel stand was getting worse, only I knew not to put any weight onto the wheel, anyone else just stuffed the half arsed clamp.
  3. Cables. So many cables.
  4. And for good measure, my headset didn't work on my PS4, and was mostly flat in any case...
Queue the A-Team music...

First up was the switching, see the post below, but the addition of a USB source switch meant that at the click of a button I could switch four USB ports between PS3 & PS4, which meant....

I could get a cabled USB headset (got one of these: https://shop.turtlebeach.com/us/recon-60p-2071). 


Probably not to everyone's tastes (especially the over-ear thing) but these have a USB plug for audio that works with PS3 & PS4 so no need for charging. They also have inline volume and mute, which I've actually found very handy indeed occasionally. Ultimately they tick all the boxes!

Next was the wobbly wheel. I had visions of some heavy gauge steel affair, but the typical crushing defeat that is a visit to Bunnings actually became my salvation...



A much lighter, and frankly better solution to time with Mr Welder was a threaded rod that I could attach to a couple of bits of bent right angle brackets. At the top I just bolted it on with a capped nut (Tidy see!) and at the bottom I used some wing nuts and washers so I can adjust it if I want to..


Overall a total success actually. In doing this I've "built the triangle" so it's pretty rigid, but there's enough give that I'm not stressing the wheel if things do get a bit messy. It might fail at some point (hard to see how) but if it does another $10 at Bunnings and I'll be sorted.

And the eagle eyed amongst you will have noted that in doing this I've been able to route my cabling down the bracing rod, there's plenty of foot room and so few cables now in the way. Much tidier!

And that's where it ends?

Nope.

If you've got a G29 you'll know that the brake feel consists of a rubber wall that you have to push into at around 80%. What this transpires into is never actually getting full brakes.
So I removed it.
If you're racing bare foot then I recommend doing this, you lose end travel feel but you can at least get full brake travel without imprinting a Logitech logo backwards on the ball of your foot...

But there's more...
In my quest to get perfection, or indeed break something every expensive I did a bit of research and I found this:
http://www.gteye.com.au/
This is a progressive spring for the G29 (and friends). What it's done is made my racing exceptional.
The best example I can give is that in Assetto Corsa I used to have ABS turned on as it was next to impossible to get the feel of the lock up point. Now I don't.

I also spent up and bought the set of three, and whilst I can't say the clutch and accelerator have made a monumental difference I think both feel more weighty now, I can't believe that Logitech didn't make all three springs (especially the brake) like this in the first place!

And that pretty much is it. Though I'm tempted by this:

It can be found here: https://www.3drap.it
Not sure it's the best idea I'll have, and even they say it's a beta test, and in effect it would be installing an Italian gear box!
Still, got to be worth a couple of thou' on the track eh....


Final word - Race Vids on the way, left the drive at work!

Thursday, 26 May 2016

Bathurst night tonight

Hi Folks,
I've not created any new tracks for a while, and it's probably time to return to some of the in-game tracks in any case.
So, tonight, we'll start with Bathurst - a tried and tested Aussie legend of a track.


If we get bored of the hill then we'll find some other tracks to go to, as with the non-custom tracks I can at least make an in-game change.

Catch up laters,
Andrew

Wednesday, 30 March 2016

Business.

So finally getting round to business and I've completed some replay uploads, behold:


Ragging around Parsons Reach in 550pp Racers

Ugly car and no mistake - could've been a lot quicker with the right driver I think


So. Many. Tracks - and a short memory. I can't recall this 500pp race!

And to finish, Parson's Reach again but in "Granny Cars" - thanks Steve for the naming...



But what of this week - if we all have them, then I'm thinking 590pp (TBC) Deutschland Racers - i.e. DTM. But I'll say anything that's of German descent, including the Z4 etc (if only because I've got one and want to actually race it at some point).

Other than that we'll be off custom tracks this week - time to pick a class and race on!

Wednesday, 24 February 2016

V8 Night

Following on from last week's stella night racing a custom track with a variety of cars we're turning things on  their head.

This week we'll be racing the V8 supercar stylee cars. What are these? They're the closest we can get to mad motors that are in the same vein as the V8s we used to watch...

The cars:

  • 550pp
  • Road car
  • Four doors
  • Racing Medium tyres
  • Adjustable after market wing fitted
  • V8 engine (Check car info)
  • No race cars - i.e. no sponsor liveries (fit a number if you like).
You'll  be wondering if there are any cars that meet the criteria, follow this link to an old blog post to see the cars that make the grade, there's a few of them...

We'll be doing the in-game tracks this week though, too hard to do just one custom track, unless we have a desire to do so. Not least as I have a new favourite track to race on...


It's shared in any case, and I think should make for a some top racing!

Cheers
Andrew

Wednesday, 6 January 2016

Rules of engagement

This is where I originally got my love of motorsport, and ultimately what I see as a bit of niche that’s exploitable in GT6, the thin ribbon of tarmac up the hill…
This article outlines an approach.

1. Tracks

Ingredients:
  • Don’t link up the track – it’s a single ribbon up the hill…
  • Narrow track width - <9m is good.
  • Keep it short. A sub two minute run is ideal, dependent on corners/straights etc.
  • Not too many jumps – it’s easy to have crazy over crest stuff in the track editor but that’s not real life.
  • Limit the downhill – harder than it sounds, but essential.
  • Get some chicanes in – shorten your straights. It’s about the bends.
  • Careful on the switchbacks – if you go past vertical and start a downward bend you’ll have an over crest launch pad.
  • Make sure you add scenery to give brake marking points etc.


2. Cars

Best way here is to build up classes to race. We use our league classes (on the right) but in slowest to fastest (all with no aids other than abs unless otherwise stated):
  1. 400pp – 1970 or before road cars on sports hard tyres.
  2. 460pp – 1990 or before road cars on racing hard tyres.
  3. 525pp – 1970 or before US V8 cars on sports soft tyres.
  4. 500pp – Non-race cars on sports soft tyres.
  5. 590pp – Race cars on race medium tyres.
  6. 650pp – Race cars on open tyres – traction control allowed.
  7. Open class – all open. All aids allowed.


In fairness we’ve skipped a few of these classes in the interests of completing a night, err, in a night. But this is the dream list assuming we’re all online and racing from 7pm…

3. The competition

Due to the limitations of GT6 you’ll have to run a practice/race configuration and basically not run an actual race.
The challenge then is to run ever faster classes, and the lead time is posted up on the track for all to see. 
Things that make it harder are that there’s no queuing on the grid, so players will have to be sporting about taking turns up the hill – a microphone for each player really helps with this.

Also, there are no grid lights, so cars need to be up and running straight away, bad if you’re in big turbo 4wd with four gears as you’ll bog badly on the line…
In terms of racing, it’s pretty competitive once it’s up and running not only are you trying to best the posted time but also your own time, which is recorded for you of course (as a practice lap).

What does affect the racing a lot though are ringer cars, the Tommykaira ZZii is manic, and will win at the 500pp and 590pp classes – if you can ban it then all good. Others may beat it, but it’ll be a proper struggle to do so. And every class will have something similar in it, so  some gentlemanly agreements over the cars that should be avoided should be implemented.
Another option is to run single make cars – it would work, but misses a key part of this racing which is the tuning of the car per run to perfect it’s performance (I read that out loud and need to clean the screen now).

My tracks
Long, decent set of switchbacks. Big climb.

Very standard track. Good reference if a bit short. Great bus stop mid run.

Two very good dip/chicane sections in this great all rounder.

Super long hill climb. Good For stretching the car.

One of the better competition hill climbs.

Ugly because of a couple of nasty bends. Otherwise a great race.



Tuesday, 1 December 2015

Thursday night is hill climb night

Hi Folks
As always, it's been a while since the last update. If I'm honest I do miss making updates but with such a limited readership the stuff can stay in my head just as easily. That and I've been very busy with my gaming of late, and not just racing!

Anyway, this Thursday is going to be another Hill Climb night. the last time It worked really well, though no replays as nothing to save given it's technically a 'practice' - I might work on that this week though...

So the track, I'm tempted to race the same again, but I do have some alternatives...
One is probably what I'd call a proper hill climb, but is very short, the other is a bit longer but doesn't flow quite as well. Open to suggestions:

Can't think of a better name, it's not a pretty track to drive. Longer track

I do like this, but it is a bit short for group racing I think.

Of this second one, here's a replay:


A nice track for sure.
More arty, this is the track we did the last time we did this...


All very arty I think you'll agree. Shame though, as the replay doesn't do justice to the amount of  "ohhhh" going on getting around every corner.

And as I recorded these, I've decided to record a few more, see if you can spot yourself in the following matinee...

But did Pops win?

Not the slowest cars, but certainly some eclectic racers...

Open room racing saw some newcomers to the group

And because I could, I've recorded a race at Brands in Shift2 Unleashed. It's fair to say I have a love/hate relationship with this game. In the smaller cars I love it, in the GT cars I can't stand it. The cars and the racing is great, but the physics I just can't dial to being correct. In any case, I set the difficulty to hard and still romped home a win in this race, Lackadaisical Lambos I think...



Lastly, a plug, a top site for when you're bored - and can skim past the ever increasing stance rubbish... http://www.speedhunters.com/ - Sitting in casualty the other night this site was my salvation with many very nicely written articles, and a healthy dose of "how can you afford that car and to do that to it" in just about every article. 

Thursday, 1 October 2015

Yah boo!

Textual update time...

So last night I fired up my samsung tablet with trembling fingers, the excitement was real.
Nope.

A few short minutes later, the fingers were trembling with rage...
  • Too small screen.
  • Wrong version of tablet.
  • Not available in your region.
Bummer. This is not good.

But I have been working on a solution that might, just might, cut it.

See, I've installed a virtual android device on my laptop - which isn't some weird sexbot, no, it's a funky bit of software from AMIDuOS. What's more installing this has given me the latest Android OS, a nice interface (mouse/keyboard) and the ability to install my beloved GT6 Track Path Road Hill Editor Maker thing.

Better yet...
Somewhere in all the hype, you can upload a GPX file (GPS logging data). Great as that might sound it's not going to be much fun creating that. Wrong... 

Check out JustGoRide which is a free site that generates GPX files from your happy clicking around on Google Maps. I have now mapped Lakeside raceway, and later tonight will be looking at how I can get that into my laptop/droid and then across to the PS3.

If this works I'm away, I'll have the ability to map my local shopping run, or even my commute to work (hah, like I can drive that faster). Great stuff.

I think though, my lofty expectations are a precursor to a reasonably lengthy fall...

I'll keep you posted!


p.s. anyone know how to do pinch zoom with a mouse?

Wednesday, 30 September 2015

Hype Train - Next stop Course Maker

It's here. It's really here.




Course Maker.

Or rather Track Path Editor.

All you need is a tablet PC, a racing pedigree and to be overly hipster trendy and you're in.

To be frank, I think it looks pretty clumsy to have implemented this on a tablet device, a PC version would have been much better, but meh, I am technology so I'm in!

First order of my day is to recreate this:


I must confess to some trepidation around doing this, and I wonder about the options on elevation, but if I can eclipse that issue then this may well become my done deal as a racing game.

I'll see what I can knock up before our Thursday night race.

Marvelous!

Saturday, 5 September 2015

Buyers remorse?

I ummed and ahhed over this post title. Mostly as it's not buyers remorse, but I think many folks will tell that I have got it.

Why? Because I went out and bought a G29 steering wheel for my PS3. There I've said it. I've not bought a T300RS (Terminator be proud) or a second hand sweaty G27 and I've not bought a squash ball for my DFGT Pro either.

Am I made of money? Not any more I'm not. But if you start reading up on the G29 I'd say 90% of the postings are why you shouldn't buy one because it's a G27.
Whatever. I don't own a G27, the G27 doesn't work on the PS4 (a future purchase) and the DFGT Pro I bought was an ebay special some five years ago. So was this purchase worth it? I'd say yes. Should I have bought a T300RS? I don't think so because you can't stretch helical gears... I need something that'll last as long as my current/last wheel has.

So, I'm just like the guy in the pub working hard to prove that buying a 'high end' Proton is a better deal than a base VW Polo - you know the components are made from the same elemental mass don't you....

So what am I reviewing?
  • G29 - no shifter addon (yet).
  • My (t)rusty PS3
  • Some games, notably:
  • GT6
  • Grid Autosport
  • Shift 2 Unleashed
  • F1 2013
  • My couch and the wheel stand reviewed elsewhere in this blog I'm sure



First Impressions
I'll not talk about helical gears or hand stitched leather - you'll know all about that.
No, for me, the USB and power cables are too short to sit a reasonable distance from the PS3/TV, so I've now got a twin core cable and USB extender from the local Jaycar and I'm set (if I'm honest I stretched everything last night and made it work anyway).

The pedals are big. much bigger than the DFGT set, not least as there's a clutch now. There's also no gear noise and no resistance when the wheel is turned off.

Fitting it to my wheel stand was pretty easy. Easier than the DFGT in fact as this had a couple of metal screw mounting holes that lined up with my stand - G27 like I guess.

So to the games...

GT6
First game for me to have a go with, and to be honest I was a bit "meh". Certainly the feedback isn't all that, but the thing I noticed most was the return to centre wasn't accompanied by a scream of gears, the reaction time was very nice indeed.
For reference I race with "power steering" turned on - it makes the flicks easier when racing, and I think that probably exacerbates the slightly light feeling. But then I think that's a common complain these days with Gt6 also.

Of the pedals? Much of a muchness with the accelerator. Interestingly the clutch doesn't work as the wheel is detected as a DFGT Pro. I'll say that again, ingame the wheel is detected as a DFGT Pro. So the leap from the real to this wheel isn't so big.

And the brake pedal. Well, it's much firmer and no mistake. A very nice feel compared to the sponge of the DFGT. But I noticed I wasn't getting 100% on the brakes, you've got to mash it down and no mistake to get that, all good and possibly more real, but after five years of gentle brake caressing this new mistress is going to need to require some serious slapping.


Grid Autosport
Ohmergerd!
This has revolutionised this game and no mistake. The DFGT limited lock to lock to 180.deg, and whilst it was OK, it was very unnatural having the steering wheel lock up so quickly. But this isn't the case with the G29. What's more with the better pedals, the clicky gears and general step up it's really opened up this game. I very nearly didn't get to try the other games actually, the racing with this wheel in this game is so good.
Interestingly, I went back to GT6 after this and reckon it wasn't so bad either - so maybe I was getting used to the wheel by then. To be honest though - I'll be spending a lot more time in Grid as a result of this purchase.


Shift 2 Unleashed
Time to return to the bar and talk about my Proton... I like Shift Unleashed but it's an acquired taste the same way that even if you are partial to a bit of cheese you'll still think that goat's cheese tastes like chalk. You need to push past the bite and savour the flavour for what it is.

So Shift. Even with the DFGT the handling was a bit out there. Understeer city would be a good phrase, but if you're careful, and learn the cars you can get a reasonably good race out of it. Read the review below if you want more - basically the club racers are it, any more and the handling is out.
So it's a tough call for the G29 to make this better. And I think it hasn't. It hasn't made it worse either though.

What it has done though has stuffed up my braking. I think I need to reset something in the options. The reason, remember that progressive brake pedal, well, getting 100% is a stretch in this game, I've spent a few corners overshooting which is no fun. In fact I need to get back to this game, I really did look for excuses to move on.

F1 2013
Following Shift I wasn't holding my breath. I've struggled a bit with F1 2013, mostly I suspect that I'm not an F1 driver coupled to the attention span of a mosquito - less actually.

And my first hot lap wasn't great, hmm, have I got something for a future console more than the current crop? But then I had a look at the settings for the steering wheel.
Joy, turning everything to zero - deadzone, saturation (what is saturation anyway) and turning linear steering to 100% and all good. Actually, more than good I actually really enjoyed the F1 racing and I must say it felt more immersive. Great stuff.



So there we have it, my cheap games on an old console on a second hand couch with a steering wheel that's probably worth more than the entire system put together.

The good things:
  • Major step forwards from the DFGT Pro
  • Lovely lovely wheel
  • Nice pedals and pedal feel
  • Quiet (compared to the DFGT)
The bad things:
  • Not really price sensitive if I'm honest.
  • Cables are too short
  • Most games are going to see this as a DFGT Pro wheel, so no clutch.
  • No shifter - I liked my sequential box!


Am I glad I bought it after all that? Yes. I race a lot, and this will last me into another console too which is very good indeed (it better had). But, the day after I bought the G29 Thrustmaster announced the T150, which if I'm honest might be the better casual racer wheel.
I don't regret my purchase though, even if it is the top of the range Proton.

Wednesday, 8 July 2015

Replay Matinee

Seems we might struggle to get online this week with scheduled outages hitting the lobbies.
I for one vote for it being course maker finally. oh yes!

In the meantime, here's a stack of replays, most awesome,

Just me running a car I like around a very long track indeed.

GT590 at the legendary Spa.

Iconic car at an iconic track.

GT590 @ Rome - These cars love street racing.

Skyline racing at Suzuka - great fun, mad cars.

I raced in a ROOZ race recently, great racing and a great crowd to race with.

My other passion, can't beat a bit of rally.

Sunday, 5 July 2015

Replay Catchup

I've finally found time to get on and do some replays, there's a heap coming (5Gb in fact, ouch to my bandwidth) and the first two are below, of course, links to my YouTube channel on the right hand side to get the list.
Enjoy...


Muscle cars at Laguna Seca.


GT590 Race cars at Midfield Raceway

Wednesday, 1 July 2015

Long track racing

As we see a few more racers back racing on Thursday nights I'm putting a bit more time into the blog posting thing. Replays will follow, promise, but I'm queued up behind two children occupying Minecraft and more often than not "Deadly 60" which I should point out is not a macabre version of Joe 90.

Anyway, to business, this week we'll explore some of the longer tracks and faster cars of GT6, so we'll race 590GT and 650Open if we all have cars in that class.
The regs are in the charter, and on the right hand side banner, but if you're reading this on a mobile:

GT590:

  • Any race car
  • Race Medium Tyres
  • 590pp
650Open:
  • Any race car (not 4WD)
  • Open Tyres
  • TC allowed
For both classes the following exclusions apply:
  • No X cars
  • No open wheel cars
Whilst I'd like to say no GT vision cars, or only allow 'real' cars I think the cost of 650pp cars may mean that we see some of the free weird cars racing. If they're too fast I'll introduce the ban.

Here's some pics of times past...

Old school cool

GT5 had these as "guest cars". Awesome fun

Pricey perfection

Could this get more Japan

Kudos Racing - he won a few in this you know

Arty nonsense

The fast...

... and the furious

Such a good car, honestly, I have one for sale...

Pops proving it's not about the car

Time for a break

Wednesday, 24 June 2015

Skyline 'em up

Yes well, replays will appear here. Especially when I get round to the messing about with cables and stuff to record them.
For now they'll reside in-game ready for a future time.

Of news, I like the fact that Project Cars 2 has been announced. I suspect bad press around evolution versions but nevertheless that's a fast turn around. With my experience of software development, I say nothing before version 3 us anything to write home about (Windows 3, GT3...). So, maybe in six months then.

But what of this Thursday? I think it's a skyline race night.
Rules:

  • Any street car (to start with) that's got skyline branding.
  • 550pp
  • Sports Soft Tyres
  • Usual limits on TCS etc.
So, think this:

Likely going to be a lot of this

Yellow peril(s)

Could I take a more boring picture?

No not this, but I do like this pic. Meh.

It's almost Gen Y

Thursday, 21 May 2015

Muscle Car Racing

Well I'm away for a week now, so no racing on the 28th, with me at least.

But it could be a valuable test'n'tune session as on the 1st June we'll have a night of racing V8 classic American muscle.

The rules will be:

  • V8
  • American
  • 1970 or before
  • 525pp max.
  • Sports Soft tyres
  • Road cars only - no race cars (though apply a number if you must).
Usual lack of traction control etc applies.

There is plenty of choice!

That isn't tyre smoke

Medallion Man Motors

Pass everything except.... actually everything - slow  boat